My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Goblin Hut Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Zap
Goblin Gang Goblin Hut Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Goblin Hut Goblin Barrel Skeleton Army
The Log
Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Goblin Hut Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Fireball
Goblin Gang Goblin Hut Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Poison
Goblin Gang Goblin Hut Skeleton Army
Lightning
Valkyrie Goblin Hut Baby Dragon Inferno Dragon
Rocket
Valkyrie Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Fireball Valkyrie Baby Dragon Inferno Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie Goblin Hut Baby Dragon
Fireball
Baby Dragon
Valkyrie
Goblin Barrel Goblin Gang Goblin Hut Baby Dragon
Goblin Hut
Goblin Gang Valkyrie Goblin Barrel Baby Dragon
Goblin Barrel
Goblin Gang Valkyrie Goblin Hut Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Gang Fireball Valkyrie Goblin Hut Goblin Barrel Inferno Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 12

Goblin Gang
Valkyrie Goblin Hut Skeleton Army Inferno Dragon
Fireball
Valkyrie Goblin Hut
Valkyrie
Goblin Gang Fireball Goblin Hut Baby Dragon
Goblin Hut
Goblin Gang Fireball Valkyrie Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Goblin Gang Goblin Hut Inferno Dragon
Baby Dragon
Valkyrie Goblin Hut Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Baby Dragon
Skeleton Army Inferno Dragon Goblin Gang Valkyrie Goblin Hut
Goblin Gang Goblin Hut Skeleton Army Valkyrie Inferno Dragon
Goblin Hut Skeleton Army Inferno Dragon Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Valkyrie Baby Dragon
Inferno Dragon Goblin Gang Fireball Goblin Hut Baby Dragon
Fireball Valkyrie Baby Dragon
Inferno Dragon Goblin Gang Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Fireball Goblin Hut Baby Dragon
Inferno Dragon Goblin Gang Fireball Goblin Hut Baby Dragon
Goblin Hut Skeleton Army Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Goblin Gang Goblin Hut Baby Dragon
Skeleton Army Inferno Dragon Goblin Gang Goblin Hut
Skeleton Army Goblin Gang Fireball Goblin Hut Inferno Dragon
Goblin Gang Fireball Valkyrie Goblin Hut Skeleton Army
Fireball Goblin Gang Valkyrie Goblin Hut Skeleton Army Baby Dragon
Valkyrie Baby Dragon Fireball Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Goblin Gang Valkyrie Skeleton Army Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball Goblin Hut
Fireball Goblin Gang Valkyrie Baby Dragon Inferno Dragon
Goblin Gang Skeleton Army Valkyrie Goblin Hut
Goblin Gang Valkyrie Skeleton Army Fireball
Goblin Gang Valkyrie Goblin Hut Skeleton Army Inferno Dragon
Fireball Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Skeleton Army Fireball Valkyrie Goblin Hut
Valkyrie Skeleton Army Inferno Dragon
Fireball Valkyrie Goblin Hut Skeleton Army Baby Dragon Inferno Dragon
Goblin Gang Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Goblin Hut
Skeleton Army Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Baby Dragon
Goblin Gang Goblin Hut Skeleton Army Fireball Valkyrie Baby Dragon Inferno Dragon
Valkyrie Fireball Goblin Hut Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball
Fireball Valkyrie
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Inferno Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball Goblin Hut Skeleton Army
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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