My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions
Giant Snowball
Bats Archers Minions
Zap
Bats Archers Minions Mortar
Barbarian Barrel
Archers Mortar Valkyrie
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Mortar
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Minions Mini P.E.K.K.A Valkyrie
Fireball
Archers Minions Mortar
Poison
Bats Archers Minions Mortar
Lightning
Mortar Mini P.E.K.K.A Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Minions Mortar Fireball Mini P.E.K.K.A Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Minions

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Minions Mortar Mini P.E.K.K.A
Archers
Valkyrie Arrows Mortar Mini P.E.K.K.A
Arrows
Fireball Archers Mortar Mini P.E.K.K.A
Minions
Bats Mortar Mini P.E.K.K.A Valkyrie
Mortar
Bats Archers Arrows Minions Fireball
Fireball
Arrows Mortar
Mini P.E.K.K.A
Bats Archers Arrows Minions Valkyrie
Valkyrie
Bats Archers Minions Mini P.E.K.K.A

Defense Synergies 2 17

Bats
Minions Mortar Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Minions Mortar Mini P.E.K.K.A
Arrows
Mortar Fireball Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Bats Archers Mortar
Mortar
Bats Archers Arrows Minions Fireball Valkyrie
Fireball
Arrows Mortar Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Archers Arrows Fireball Valkyrie
Valkyrie
Archers Minions Bats Arrows Mortar Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Fireball Valkyrie
Mini P.E.K.K.A Bats Minions Mortar Valkyrie
Mortar Mini P.E.K.K.A Bats Archers Minions Valkyrie
Mini P.E.K.K.A Bats Minions Mortar Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Bats Archers Minions Valkyrie
Bats Minions Archers Arrows Mortar Fireball
Arrows Fireball Valkyrie
Mini P.E.K.K.A Minions Mortar
Archers Mini P.E.K.K.A Valkyrie
Bats Archers Minions Valkyrie Arrows Fireball
Arrows Minions Bats Archers Fireball
Mortar Mini P.E.K.K.A Bats Minions Fireball Valkyrie
Fireball Valkyrie Bats Arrows Minions Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Mortar
Mortar Fireball Mini P.E.K.K.A
Bats Arrows Minions Mortar Fireball Mini P.E.K.K.A Valkyrie
Arrows Mortar Fireball Bats Archers Minions Valkyrie
Arrows Mortar Valkyrie Bats Archers Minions Fireball
Mini P.E.K.K.A Mortar
Valkyrie Bats Archers Arrows Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Fireball
Fireball Archers Arrows Mortar Mini P.E.K.K.A Valkyrie
Bats Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Fireball
Mini P.E.K.K.A Valkyrie
Arrows Fireball Bats Archers Minions
Mini P.E.K.K.A Bats Archers Minions Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Bats Minions Mortar Fireball Mini P.E.K.K.A Valkyrie
Bats Minions Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie
Archers Fireball Valkyrie
Bats Archers Minions Mortar Fireball Mini P.E.K.K.A Valkyrie
Bats Arrows Minions Valkyrie Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Valkyrie
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Mortar Valkyrie
Arrows Fireball Bats Minions
Archers Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Bats Minions Fireball Mini P.E.K.K.A
Arrows Mortar Fireball Valkyrie
Fireball Archers Arrows
Mortar Fireball
Arrows Minions Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Bats Minions Mini P.E.K.K.A
Archers Arrows Mortar Fireball Mini P.E.K.K.A
Arrows Mortar Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Valkyrie
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Bats Archers Arrows Fireball
Bats Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Bats Archers Minions Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie
Arrows Mortar Fireball
Arrows Fireball
Bats Minions Fireball
Bats Fireball
Mortar Fireball

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