My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Dragon Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Witch Electro Dragon
Zap
Clone Witch
Barbarian Barrel
Valkyrie Clone Witch
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Valkyrie Clone Witch Electro Dragon Bowler
Fireball
Clone Witch Electro Dragon Bowler
Poison
Clone Witch Electro Dragon
Lightning
Valkyrie Witch Electro Dragon Bowler
Rocket
Valkyrie Witch Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Electro Dragon Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Poison Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Valkyrie Poison Witch Electro Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Valkyrie Poison

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Witch Electro Dragon
Clone
Witch Bowler
Poison
Electro Dragon Bowler The Log Mega Knight
Witch
Valkyrie Clone Bowler Mega Knight
Electro Dragon
Valkyrie Poison Bowler Mega Knight
Bowler
Clone Poison Witch Electro Dragon The Log
The Log
Poison Bowler Mega Knight
Mega Knight
Poison Witch Electro Dragon The Log

Defense Synergies 1 13

Valkyrie
Witch Electro Dragon Bowler The Log
Clone
Poison
The Log Mega Knight
Witch
Valkyrie Electro Dragon Bowler The Log Mega Knight
Electro Dragon
Valkyrie Witch Bowler The Log
Bowler
The Log Valkyrie Witch Electro Dragon
The Log
Bowler Valkyrie Poison Witch Electro Dragon Mega Knight
Mega Knight
Poison Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Electro Dragon The Log
Valkyrie Witch Electro Dragon The Log Mega Knight
Witch Bowler Mega Knight Valkyrie Electro Dragon
Witch Valkyrie Electro Dragon Bowler Mega Knight
Valkyrie Poison Bowler The Log Mega Knight
Bowler The Log Valkyrie Electro Dragon Mega Knight
Poison Witch Electro Dragon
Bowler Valkyrie Poison Electro Dragon The Log Mega Knight
Witch
Valkyrie Bowler Mega Knight
Valkyrie Poison Witch Electro Dragon Bowler The Log Mega Knight
Poison Witch Electro Dragon
Bowler Mega Knight Valkyrie Witch Electro Dragon The Log
Valkyrie Bowler Mega Knight Poison Witch Electro Dragon The Log
Mega Knight
Bowler The Log Mega Knight
Mega Knight Valkyrie Poison Witch Electro Dragon Bowler
Mega Knight Valkyrie Witch Electro Dragon Bowler The Log
Valkyrie Poison Witch The Log Electro Dragon Bowler Mega Knight
Valkyrie Bowler Mega Knight Poison Witch Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Bowler
Poison Valkyrie Electro Dragon Bowler The Log Mega Knight
Mega Knight Valkyrie Witch Electro Dragon Bowler The Log
Valkyrie Bowler Mega Knight The Log
Valkyrie Witch Bowler Mega Knight
Poison Witch Electro Dragon
Valkyrie Witch Bowler
Mega Knight Valkyrie
Electro Dragon Mega Knight Valkyrie Poison Witch The Log
Witch
Mega Knight Valkyrie Witch Electro Dragon Bowler
Mega Knight Valkyrie Poison Bowler The Log
Bowler Mega Knight Valkyrie Witch
Valkyrie Witch Electro Dragon Bowler Mega Knight
Witch Electro Dragon Valkyrie Poison Bowler The Log
Valkyrie Poison Bowler Mega Knight Witch Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Electro Dragon The Log
Poison Electro Dragon Bowler The Log
Poison Electro Dragon The Log
Valkyrie Poison The Log
Poison Valkyrie Bowler The Log Mega Knight
Poison Witch Electro Dragon
Poison Witch Bowler The Log
Poison The Log Electro Dragon Bowler
Poison The Log Electro Dragon
Poison Electro Dragon Bowler
Poison Valkyrie Electro Dragon Bowler The Log
Poison Electro Dragon
Poison Bowler The Log
Poison Electro Dragon
Poison The Log
Poison Witch Electro Dragon Bowler The Log
Poison Electro Dragon Bowler The Log Mega Knight
Poison
Poison Electro Dragon Bowler The Log Mega Knight
Valkyrie Poison Witch Electro Dragon Bowler The Log Mega Knight
Poison Bowler The Log Mega Knight
Poison
Bowler The Log
Poison Electro Dragon The Log
Poison The Log Valkyrie Witch Electro Dragon Bowler Mega Knight
Witch
Poison The Log Witch Electro Dragon Bowler
Poison Witch Electro Dragon Bowler The Log Mega Knight
Poison The Log
Poison Witch Electro Dragon
Electro Dragon Poison Witch
Bowler
Poison Electro Dragon The Log Mega Knight
Poison Electro Dragon
Mega Knight
Poison Bowler The Log
Witch Electro Dragon
Poison Witch Electro Dragon
The Log
Poison Valkyrie Electro Dragon Bowler Mega Knight
The Log Poison Electro Dragon Bowler
Poison
Electro Dragon Mega Knight
Electro Dragon Poison Witch Bowler The Log
Poison Witch Electro Dragon
Poison Electro Dragon Witch Bowler The Log Mega Knight

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