Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Royal Hogs

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Royal Hogs

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Goblin Gang Giant Royal Hogs Clone
Giant Snowball Goblin Gang Royal Hogs Clone Witch
Zap Goblin Gang Royal Hogs Clone Witch
Barbarian Barrel Goblin Gang Valkyrie Wizard Royal Hogs Clone Witch
The Log Goblin Gang Royal Hogs Clone Witch
Earthquake Goblin Gang Royal Hogs Clone Witch
Arrows Goblin Gang Royal Hogs Clone Witch
Royal Delivery Goblin Gang Valkyrie Wizard Royal Hogs Clone Witch
Fireball Goblin Gang Wizard Royal Hogs Clone Witch
Poison Goblin Gang Wizard Royal Hogs Clone Witch
Lightning Valkyrie Wizard Witch
Rocket Valkyrie Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Goblin Gang Fireball Valkyrie Giant Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Goblin Gang Fireball Valkyrie

Synergies   3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang +
Fireball + Giant Royal Hogs
Valkyrie + Wizard Witch
Giant + Witch Fireball Wizard Royal Hogs
+ Valkyrie Giant
+ Fireball Giant Clone
+ Witch Royal Hogs
+ Giant Clone Valkyrie

Counters   44 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Valkyrie
Valkyrie Fireball Goblin Gang Wizard Witch
Valkyrie Wizard Goblin Gang Witch Fireball
Fireball
Wizard Giant Valkyrie Royal Hogs Goblin Gang Witch Fireball
Fireball Wizard
Wizard Fireball Valkyrie
Fireball Wizard Goblin Gang Witch
Valkyrie Goblin Gang Wizard Witch Fireball
Witch Goblin Gang Wizard
Valkyrie Witch Wizard Goblin Gang
Witch Valkyrie Wizard
Wizard Goblin Gang Witch Fireball
Valkyrie Fireball Wizard Goblin Gang Witch
Wizard Valkyrie Goblin Gang Witch
Goblin Gang Valkyrie Witch
Fireball Goblin Gang Valkyrie
Witch Goblin Gang
Valkyrie Goblin Gang Wizard
Goblin Gang Wizard Fireball Witch Valkyrie
Royal Hogs Witch Fireball Giant Wizard
Fireball Witch Wizard Goblin Gang
Fireball
Fireball Wizard Goblin Gang Valkyrie Witch
Fireball Witch
Witch Valkyrie
Fireball Giant Royal Hogs Witch
Royal Hogs Goblin Gang Fireball Clone Witch
Goblin Gang Wizard Valkyrie Fireball
Wizard Fireball Valkyrie Goblin Gang
Fireball
Valkyrie Fireball Royal Hogs Witch Giant
Fireball Valkyrie Wizard
Fireball Wizard Goblin Gang Witch Valkyrie
Wizard Fireball Valkyrie Witch
Goblin Gang Fireball Wizard Valkyrie
Wizard Valkyrie Goblin Gang Witch
Fireball Wizard
Witch Goblin Gang Wizard
Wizard Fireball Valkyrie Witch
Valkyrie Witch
Valkyrie Witch Goblin Gang
Valkyrie Witch Wizard Fireball
Wizard Witch Fireball
Goblin Gang
Goblin Gang Valkyrie
Wizard Fireball
Valkyrie
Valkyrie Goblin Gang Witch
Giant Valkyrie Wizard
Valkyrie Witch
Goblin Gang Witch
Witch
Witch Valkyrie Goblin Gang
Fireball Goblin Gang Wizard Valkyrie
Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie Wizard Witch
Goblin Gang Valkyrie Witch Wizard
Fireball Goblin Gang Valkyrie
Valkyrie Wizard Witch Fireball Goblin Gang
Fireball Wizard Witch Goblin Gang
Valkyrie Fireball Wizard Witch Goblin Gang
Goblin Gang Valkyrie Fireball
Goblin Gang Wizard
Valkyrie Witch Wizard Goblin Gang
Valkyrie Goblin Gang Witch
Fireball Witch Wizard
Goblin Gang Wizard Witch Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Witch Valkyrie Wizard Fireball Goblin Gang
Wizard Goblin Gang Witch
Wizard Valkyrie Witch Goblin Gang
Wizard Valkyrie Goblin Gang Witch
Fireball Wizard Goblin Gang Witch
Wizard Valkyrie Witch
Fireball Wizard Goblin Gang Witch Valkyrie
Valkyrie Goblin Gang Wizard Witch
Wizard Goblin Gang Witch Fireball
Fireball Clone
Clone Valkyrie
Wizard
Witch Goblin Gang
Fireball Witch
Witch Valkyrie Fireball Goblin Gang