My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Cannon Skeleton Army Witch Balloon
Zap
Cannon Skeleton Army Witch Balloon
Barbarian Barrel
Cannon Valkyrie Wizard Skeleton Army Witch
The Log
Cannon Skeleton Army Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Balloon
Fireball
Cannon Wizard Skeleton Army Witch Balloon
Poison
Cannon Wizard Skeleton Army Witch Balloon
Lightning
Cannon Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Skeleton Army Tornado Valkyrie Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Skeleton Army Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Balloon Wizard Tornado Witch
Wizard
Tornado Valkyrie Rage Balloon
Rage
Witch Balloon Wizard
Skeleton Army
Tornado
Wizard Valkyrie Witch Balloon
Witch
Rage Valkyrie Tornado
Balloon
Valkyrie Rage Wizard Tornado

Defense Synergies 1 9

Cannon
Valkyrie Wizard Skeleton Army Witch
Valkyrie
Cannon Wizard Tornado Witch
Wizard
Tornado Cannon Valkyrie Skeleton Army
Rage
Skeleton Army
Cannon Wizard
Tornado
Wizard Valkyrie Witch
Witch
Cannon Valkyrie Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard
Skeleton Army Cannon Valkyrie Witch
Cannon Skeleton Army Tornado Witch Valkyrie
Cannon Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Cannon Valkyrie
Tornado Cannon Wizard Witch
Cannon Valkyrie
Cannon Witch Skeleton Army Tornado
Skeleton Army Tornado Cannon Valkyrie
Valkyrie Skeleton Army Witch Cannon Wizard Tornado
Wizard Tornado Witch
Cannon Skeleton Army Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Cannon Tornado Witch
Skeleton Army Cannon
Skeleton Army Tornado Cannon
Wizard Cannon Valkyrie Skeleton Army Tornado Witch
Cannon Valkyrie Wizard Skeleton Army Tornado Witch
Valkyrie Wizard Tornado Witch Cannon
Cannon Tornado
Valkyrie Wizard Skeleton Army Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Tornado
Cannon Valkyrie Skeleton Army Witch
Wizard Tornado Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Tornado Witch
Witch Cannon Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie Tornado
Skeleton Army Cannon Valkyrie Wizard Witch
Wizard Cannon Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Tornado
Valkyrie Cannon Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado
Valkyrie
Wizard Valkyrie
Wizard Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Tornado
Valkyrie Wizard Tornado
Wizard Tornado
Wizard Witch
Wizard
Tornado
Wizard
Valkyrie Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Wizard Tornado Witch
Wizard Witch
Wizard
Wizard
Skeleton Army Witch
Wizard Tornado Witch
Valkyrie Wizard
Wizard
Tornado
Tornado Witch
Tornado Witch
Tornado Witch

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