My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Cannon Minion Horde Three Musketeers
Zap
Cannon Minion Horde Three Musketeers
Barbarian Barrel
Knight Cannon Valkyrie Three Musketeers
The Log
Cannon Three Musketeers
Earthquake
Cannon
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Valkyrie Three Musketeers
Fireball
Cannon Minion Horde Three Musketeers
Poison
Cannon Minion Horde Three Musketeers
Lightning
Knight Cannon Valkyrie Three Musketeers
Rocket
Minion Horde Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Knight Cannon Valkyrie Minion Horde Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight
Knight
Three Musketeers Arrows Minion Horde The Log
Cannon
Minion Horde
Knight Mirror
Valkyrie
Three Musketeers
Three Musketeers
Knight Valkyrie Mirror The Log
Mirror
Arrows The Log Minion Horde Three Musketeers
The Log
Mirror Knight Three Musketeers

Defense Synergies 5 12

Arrows
Mirror Knight Cannon Valkyrie
Knight
Cannon Arrows Minion Horde Three Musketeers The Log
Cannon
Knight Mirror The Log Arrows Valkyrie
Minion Horde
Mirror Knight The Log
Valkyrie
Arrows Cannon Mirror The Log
Three Musketeers
Knight The Log
Mirror
Arrows Cannon Minion Horde Valkyrie The Log
The Log
Cannon Knight Minion Horde Valkyrie Three Musketeers Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Minion Horde Valkyrie The Log
Minion Horde Knight Cannon Valkyrie Three Musketeers The Log
Cannon Minion Horde Three Musketeers Knight Valkyrie
Cannon Minion Horde Three Musketeers Knight Valkyrie
Arrows Valkyrie The Log
Arrows The Log Cannon Valkyrie
Minion Horde Three Musketeers Arrows Cannon
Arrows Cannon Valkyrie The Log
Cannon Minion Horde Three Musketeers
Knight Cannon Minion Horde Valkyrie
Minion Horde Valkyrie Arrows Knight Cannon The Log
Arrows Minion Horde Three Musketeers
Cannon Minion Horde Knight Valkyrie Three Musketeers The Log
Valkyrie Three Musketeers Arrows Cannon Minion Horde The Log
Knight Cannon Minion Horde Three Musketeers
Minion Horde Cannon Three Musketeers The Log
Minion Horde Three Musketeers Arrows Knight Cannon Valkyrie
Arrows Cannon Knight Minion Horde Valkyrie Three Musketeers The Log
Arrows Valkyrie The Log Knight Cannon
Cannon Three Musketeers
Valkyrie Arrows Knight Cannon Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Valkyrie The Log
Knight Minion Horde Valkyrie The Log
Valkyrie Knight Minion Horde The Log
Knight Cannon Minion Horde Valkyrie Three Musketeers
Arrows Minion Horde Three Musketeers
Knight Minion Horde Valkyrie
Knight Minion Horde Valkyrie
Minion Horde Knight Valkyrie The Log
Cannon Minion Horde Three Musketeers
Knight Minion Horde Valkyrie
Arrows Valkyrie The Log
Knight Cannon Minion Horde Valkyrie Three Musketeers
Cannon Minion Horde Valkyrie Three Musketeers
Knight Minion Horde Valkyrie Three Musketeers The Log
Arrows Valkyrie Cannon Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Valkyrie The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Knight Valkyrie The Log
Arrows Minion Horde Valkyrie The Log
Arrows Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Minion Horde Three Musketeers
Arrows Knight Minion Horde Valkyrie The Log
Arrows
Knight Three Musketeers The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Three Musketeers The Log
Arrows Minion Horde Three Musketeers The Log
Arrows Three Musketeers
Minion Horde
Arrows Three Musketeers The Log
Arrows Valkyrie The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Valkyrie
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde
Arrows Three Musketeers
Arrows The Log
Knight Minion Horde Valkyrie Three Musketeers
Arrows The Log
Arrows
Minion Horde Three Musketeers
Minion Horde The Log
The Log

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