My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Inferno Dragon
Giant Snowball
Bats Skeleton Army Balloon Inferno Dragon
Zap
Bats Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Balloon Inferno Dragon
Fireball
Skeleton Army Balloon Inferno Dragon
Poison
Bats Skeleton Army Balloon
Lightning
Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Arrows Skeleton Army Valkyrie Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Arrows

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Rage Inferno Dragon
Zap
Arrows Balloon Bats Valkyrie
Arrows
Zap Balloon
Valkyrie
Bats Balloon Zap
Rage
Balloon Bats
Skeleton Army
Balloon
Bats Zap Arrows Valkyrie Rage
Inferno Dragon
Bats

Defense Synergies 0 9

Bats
Zap Valkyrie Inferno Dragon
Zap
Bats Arrows Valkyrie Skeleton Army Inferno Dragon
Arrows
Zap Valkyrie
Valkyrie
Bats Zap Arrows
Rage
Skeleton Army
Zap Inferno Dragon
Balloon
Inferno Dragon
Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Inferno Dragon Bats Zap Valkyrie
Skeleton Army Bats Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Bats Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Zap Valkyrie
Bats Inferno Dragon Zap Arrows
Zap Arrows Valkyrie
Inferno Dragon Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Zap Arrows
Arrows Inferno Dragon Bats Zap
Skeleton Army Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap Arrows
Skeleton Army Inferno Dragon
Skeleton Army Zap Inferno Dragon
Bats Arrows Valkyrie Skeleton Army
Arrows Bats Zap Valkyrie Skeleton Army
Zap Arrows Valkyrie Bats Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Arrows Valkyrie Inferno Dragon
Skeleton Army Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap
Valkyrie Skeleton Army Inferno Dragon
Arrows Bats Zap
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Zap Bats Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Valkyrie
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Zap Valkyrie Inferno Dragon
Bats Arrows Valkyrie Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats
Zap Arrows Valkyrie
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats Skeleton Army
Zap Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Zap Bats
Bats Zap
Zap

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