My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Balloon Lumberjack
Zap
Bats Guards Balloon
Barbarian Barrel
Valkyrie Guards Electro Wizard Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Guards Balloon Electro Wizard Lumberjack
Fireball
Balloon Electro Wizard Lumberjack
Poison
Bats Guards Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Valkyrie Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Valkyrie

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Lumberjack
Arrows
Balloon Lumberjack Mega Knight
Valkyrie
Bats Balloon Lumberjack Electro Wizard
Guards
Lumberjack
Balloon
Bats Arrows Valkyrie Lumberjack Electro Wizard Mega Knight
Electro Wizard
Valkyrie Balloon Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Bats Arrows Guards Electro Wizard Mega Knight
Mega Knight
Bats Arrows Balloon Electro Wizard Lumberjack

Defense Synergies 1 12

Bats
Valkyrie Electro Wizard Lumberjack Mega Knight
Arrows
Mega Knight Valkyrie Lumberjack
Valkyrie
Bats Arrows Electro Wizard Lumberjack
Guards
Electro Wizard Lumberjack
Balloon
Electro Wizard
Bats Valkyrie Guards Lumberjack Mega Knight
Lumberjack
Bats Arrows Valkyrie Guards Electro Wizard
Mega Knight
Arrows Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard Mega Knight
Lumberjack Mega Knight Bats Valkyrie Electro Wizard
Lumberjack Bats Valkyrie Guards Electro Wizard Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Bats Valkyrie Guards Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Arrows
Arrows Valkyrie Electro Wizard Mega Knight
Lumberjack
Guards Valkyrie Electro Wizard Lumberjack Mega Knight
Bats Valkyrie Guards Electro Wizard Arrows Lumberjack Mega Knight
Arrows Bats Electro Wizard
Lumberjack Mega Knight Bats Valkyrie Guards Electro Wizard
Valkyrie Mega Knight Bats Arrows Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Arrows Valkyrie Electro Wizard Lumberjack
Arrows Mega Knight Bats Valkyrie Guards Electro Wizard Lumberjack
Arrows Valkyrie Bats Guards Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Mega Knight Bats Arrows Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Valkyrie Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Guards Lumberjack Mega Knight Bats Electro Wizard
Valkyrie Guards Lumberjack Mega Knight
Arrows Bats Electro Wizard
Guards Bats Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Electro Wizard Mega Knight Bats Valkyrie
Guards
Mega Knight Bats Valkyrie Guards Lumberjack
Mega Knight Arrows Valkyrie Guards Electro Wizard
Mega Knight Valkyrie Guards Lumberjack
Valkyrie Mega Knight
Guards Electro Wizard Bats Valkyrie Lumberjack
Bats Arrows Valkyrie Mega Knight Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Electro Wizard
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Guards Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats Guards
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Guards
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats Guards Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight

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