My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant
Giant Snowball
Bats Goblin Hut Witch
Zap
Bats Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Hut Wizard Witch
The Log
Elite Barbarians Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Bats Goblin Hut Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Goblin Hut Wizard Witch
Fireball
Elite Barbarians Goblin Hut Wizard Witch
Poison
Bats Goblin Hut Wizard Witch
Lightning
Elite Barbarians Valkyrie Goblin Hut Wizard Witch
Rocket
Elite Barbarians Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Valkyrie Giant Goblin Hut Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Rage Valkyrie Giant

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Elite Barbarians Rage
Elite Barbarians
Valkyrie Rage Bats Wizard
Valkyrie
Bats Elite Barbarians Giant Goblin Hut Wizard Witch
Giant
Bats Rage Valkyrie Goblin Hut Wizard Witch
Goblin Hut
Valkyrie Giant
Wizard
Elite Barbarians Valkyrie Giant Rage
Rage
Elite Barbarians Giant Witch Bats Wizard
Witch
Rage Valkyrie Giant

Defense Synergies 1 6

Bats
Valkyrie
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Bats Goblin Hut Wizard Witch
Giant
Goblin Hut
Valkyrie Wizard
Wizard
Elite Barbarians Valkyrie Goblin Hut
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard
Elite Barbarians Bats Valkyrie Goblin Hut Witch
Goblin Hut Witch Bats Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Witch Bats Valkyrie
Elite Barbarians Valkyrie
Bats Valkyrie
Bats Goblin Hut Wizard Witch
Valkyrie
Witch Elite Barbarians Goblin Hut
Elite Barbarians Valkyrie
Bats Valkyrie Witch Goblin Hut Wizard
Bats Goblin Hut Wizard Witch
Goblin Hut Bats Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Bats Goblin Hut Witch
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Wizard Bats Elite Barbarians Valkyrie Goblin Hut Witch
Bats Elite Barbarians Valkyrie Goblin Hut Wizard Witch
Valkyrie Wizard Witch Bats Goblin Hut
Elite Barbarians Goblin Hut
Valkyrie Wizard Bats Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Goblin Hut Witch
Elite Barbarians Valkyrie Wizard
Bats Elite Barbarians Valkyrie Goblin Hut Witch
Valkyrie Bats Elite Barbarians
Elite Barbarians Valkyrie Goblin Hut Witch
Wizard Bats Goblin Hut Witch
Bats Elite Barbarians Valkyrie Goblin Hut Witch
Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie Goblin Hut Witch
Witch Goblin Hut
Bats Elite Barbarians Valkyrie Goblin Hut Witch
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard Witch
Wizard Valkyrie Witch
Elite Barbarians Goblin Hut Witch Bats Valkyrie
Bats Valkyrie Elite Barbarians Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Hut
Valkyrie
Wizard Valkyrie
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Elite Barbarians
Valkyrie Wizard
Wizard
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Goblin Hut Wizard Witch
Goblin Hut Wizard
Bats
Wizard
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Elite Barbarians Bats Wizard Witch
Bats Goblin Hut Wizard Witch
Elite Barbarians
Wizard
Wizard
Bats Goblin Hut Witch
Wizard Witch
Valkyrie Wizard
Wizard
Elite Barbarians
Bats Elite Barbarians Witch
Bats Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: