My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Goblin Barrel
Giant Snowball
Minions Goblin Barrel
Zap
Minions Royal Giant Goblin Barrel
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Barrel Electro Wizard
The Log
Royal Giant Elite Barbarians Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Elite Barbarians Valkyrie Goblin Barrel Electro Wizard
Fireball
Minions Elite Barbarians Goblin Barrel Electro Wizard
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Barrel Valkyrie Electro Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Minions Royal Giant Valkyrie The Log
Minions
Royal Giant Zap Elite Barbarians Valkyrie
Royal Giant
Minions Goblin Barrel Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians
Zap Valkyrie Minions Royal Giant The Log
Valkyrie
Elite Barbarians Goblin Barrel Zap Minions Electro Wizard
Goblin Barrel
Royal Giant Valkyrie
The Log
Zap Royal Giant Elite Barbarians
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 3 10

Zap
Electro Wizard Minions Elite Barbarians Valkyrie The Log
Minions
Valkyrie Zap The Log Electro Wizard
Royal Giant
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Minions Elite Barbarians Zap The Log Electro Wizard
Goblin Barrel
The Log
Zap Minions Elite Barbarians Valkyrie Electro Wizard
Electro Wizard
Zap Minions Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie The Log Electro Wizard
Elite Barbarians Zap Minions Valkyrie The Log Electro Wizard
Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Minions Valkyrie Electro Wizard
Elite Barbarians Valkyrie The Log
The Log Zap Minions Valkyrie Electro Wizard
Minions Electro Wizard Zap
Zap Valkyrie The Log Electro Wizard
Minions Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Zap The Log
Minions Zap Electro Wizard
Zap Minions Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Zap Minions The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Minions Elite Barbarians Valkyrie Electro Wizard
Zap Minions Elite Barbarians Valkyrie The Log Electro Wizard
Zap Valkyrie The Log Minions Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Minions Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie The Log
Zap Minions Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie
Zap Minions Electro Wizard
Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Minions Elite Barbarians Valkyrie The Log
Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie
Valkyrie
Elite Barbarians Electro Wizard Zap Minions Valkyrie The Log
Minions Valkyrie Zap Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap Minions
The Log
The Log Zap
The Log Zap
Minions Elite Barbarians Electro Wizard
Zap Valkyrie The Log Electro Wizard
Zap
Elite Barbarians The Log
Minions
Zap Elite Barbarians The Log
Zap The Log
The Log
Minions
Zap The Log Electro Wizard
Zap Valkyrie The Log
Minions The Log
The Log
Zap The Log
Zap The Log Valkyrie
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard Minions
Elite Barbarians
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Minions
Zap Electro Wizard
The Log
Valkyrie Electro Wizard
The Log Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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