My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army Lumberjack
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Lumberjack
The Log
Hog Rider Goblin Barrel Skeleton Army Lumberjack
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army Lumberjack
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Lumberjack
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Valkyrie Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Barrel Lumberjack
Valkyrie
Bats Hog Rider Goblin Barrel Lumberjack Wizard
Hog Rider
Bats Valkyrie The Log Wizard Goblin Barrel Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Goblin Barrel
Valkyrie Bats Hog Rider Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
The Log
Hog Rider Lumberjack
Lumberjack
Valkyrie Bats Hog Rider Wizard Goblin Barrel The Log

Defense Synergies 0 12

Bats
Valkyrie The Log Lumberjack
Valkyrie
Bats Wizard The Log Lumberjack
Hog Rider
Wizard
Valkyrie Skeleton Army The Log Lumberjack
Goblin Barrel
Skeleton Army
Wizard The Log Lumberjack
The Log
Bats Valkyrie Wizard Skeleton Army Lumberjack
Lumberjack
Bats Valkyrie Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Skeleton Army Lumberjack Bats Valkyrie The Log
Skeleton Army Lumberjack Bats Valkyrie
Skeleton Army Lumberjack Bats Valkyrie
Valkyrie Skeleton Army The Log Lumberjack
Skeleton Army The Log Bats Valkyrie Lumberjack
Bats Wizard
Valkyrie The Log
Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack
Bats Valkyrie Skeleton Army Wizard The Log Lumberjack
Bats Wizard
Skeleton Army Lumberjack Bats Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Bats The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army The Log Lumberjack
Wizard Bats Valkyrie Skeleton Army Lumberjack
Bats Valkyrie Wizard Skeleton Army The Log Lumberjack
Valkyrie Wizard The Log Bats Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Bats The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack
Valkyrie Wizard The Log Lumberjack
Skeleton Army Lumberjack Bats Valkyrie The Log
Valkyrie Skeleton Army Lumberjack Bats The Log
Valkyrie Skeleton Army Lumberjack
Wizard Bats
Skeleton Army Bats Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Bats Valkyrie Skeleton Army The Log
Skeleton Army
Bats Valkyrie Lumberjack
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie The Log Lumberjack
Bats Valkyrie Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Lumberjack
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard
Wizard The Log
Wizard The Log
Bats Skeleton Army
Wizard
The Log
Valkyrie Wizard Lumberjack
The Log Wizard
Bats The Log
Bats
The Log

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