My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Valkyrie Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Barbarians Flying Machine Goblin Barrel
Zap
Bats Flying Machine Goblin Barrel
Barbarian Barrel
Knight Tesla Barbarians Valkyrie Goblin Barrel
The Log
Barbarians Goblin Barrel
Earthquake
Tesla Barbarians Goblin Barrel
Arrows
Bats Flying Machine Goblin Barrel
Royal Delivery
Bats Knight Barbarians Valkyrie Flying Machine Goblin Barrel
Fireball
Tesla Barbarians Flying Machine Goblin Barrel
Poison
Bats Barbarians Flying Machine
Lightning
Knight Tesla Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Barrel Tesla Valkyrie Flying Machine Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Flying Machine Goblin Barrel
Arrows
Knight Goblin Barrel
Knight
Bats Goblin Barrel Arrows Flying Machine
Tesla
Barbarians
Valkyrie
Bats Goblin Barrel Flying Machine
Flying Machine
Bats Knight Valkyrie
Goblin Barrel
Knight Valkyrie Bats Arrows

Defense Synergies 2 9

Bats
Knight Tesla Valkyrie
Arrows
Knight Tesla Barbarians Valkyrie
Knight
Bats Tesla Arrows Flying Machine
Tesla
Knight Bats Arrows Valkyrie
Barbarians
Arrows
Valkyrie
Bats Arrows Tesla Flying Machine
Flying Machine
Knight Valkyrie
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Flying Machine
Barbarians Bats Knight Tesla Valkyrie Flying Machine
Tesla Barbarians Bats Knight Valkyrie
Tesla Barbarians Bats Knight Valkyrie
Arrows Barbarians Valkyrie
Arrows Bats Tesla Valkyrie Flying Machine
Bats Tesla Arrows Flying Machine
Arrows Tesla Barbarians Valkyrie Flying Machine
Tesla Barbarians
Knight Tesla Barbarians Valkyrie
Bats Barbarians Valkyrie Arrows Knight Tesla Flying Machine
Arrows Tesla Bats Flying Machine
Tesla Barbarians Bats Knight Valkyrie Flying Machine
Valkyrie Bats Arrows Tesla Barbarians
Barbarians Knight Tesla
Barbarians Tesla
Tesla Barbarians Bats Arrows Knight Valkyrie
Arrows Tesla Bats Knight Barbarians Valkyrie Flying Machine
Arrows Valkyrie Bats Knight Tesla Barbarians Flying Machine
Barbarians Tesla
Valkyrie Bats Arrows Knight Tesla Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Tesla
Arrows Knight Tesla Valkyrie Flying Machine
Barbarians Bats Knight Valkyrie
Valkyrie Bats Knight Tesla Barbarians
Barbarians Knight Tesla Valkyrie
Arrows Bats Tesla Flying Machine
Bats Knight Tesla Barbarians Valkyrie Flying Machine
Knight Tesla Barbarians Valkyrie
Bats Knight Barbarians Valkyrie Flying Machine
Tesla Barbarians
Bats Knight Tesla Barbarians Valkyrie Flying Machine
Arrows Barbarians Valkyrie
Barbarians Knight Tesla Valkyrie
Tesla Barbarians Valkyrie Flying Machine
Tesla Barbarians Bats Knight Valkyrie Flying Machine
Bats Arrows Valkyrie Tesla Barbarians Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Knight Barbarians Valkyrie Flying Machine
Arrows Valkyrie
Arrows Bats Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bats
Arrows Knight Valkyrie Flying Machine
Arrows Flying Machine
Flying Machine Knight
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats
Arrows Flying Machine
Arrows Valkyrie Flying Machine
Arrows
Arrows Barbarians Flying Machine
Arrows Valkyrie
Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats Arrows Flying Machine
Bats Flying Machine
Arrows
Arrows
Arrows
Bats Barbarians Flying Machine
Arrows Flying Machine
Arrows
Knight Valkyrie Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Bats Flying Machine
Bats Flying Machine
Flying Machine

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