My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army
Zap
Bomber Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Bomber Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Wizard Goblin Barrel Skeleton Army
Poison
Bomber Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Goblin Barrel Skeleton Army Fireball Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Fireball
The Log
Valkyrie
Goblin Barrel Bomber Wizard
Wizard
Valkyrie Rage
Rage
Wizard
Goblin Barrel
Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Fireball

Defense Synergies 1 8

Bomber
Valkyrie The Log
Fireball
The Log Valkyrie
Valkyrie
Bomber Fireball Wizard The Log
Wizard
Valkyrie Skeleton Army The Log
Rage
Goblin Barrel
Skeleton Army
Wizard The Log
The Log
Fireball Bomber Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard The Log
Skeleton Army Bomber Valkyrie The Log
Skeleton Army Bomber Valkyrie
Skeleton Army Bomber Valkyrie
Bomber Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Bomber Valkyrie
Fireball Wizard
Fireball Valkyrie The Log
Skeleton Army
Skeleton Army Bomber Valkyrie
Valkyrie Skeleton Army Bomber Fireball Wizard The Log
Fireball Wizard
Skeleton Army Bomber Fireball Valkyrie Wizard The Log
Bomber Fireball Valkyrie Wizard Skeleton Army The Log
Skeleton Army
Skeleton Army Fireball The Log
Wizard Bomber Fireball Valkyrie Skeleton Army
Fireball Bomber Valkyrie Wizard Skeleton Army The Log
Valkyrie Wizard The Log Bomber Fireball
Bomber Valkyrie Wizard Skeleton Army Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Bomber Valkyrie Wizard The Log
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army Fireball The Log
Valkyrie Skeleton Army
Fireball Wizard
Skeleton Army Fireball Valkyrie
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie Skeleton Army
Skeleton Army Bomber Fireball Valkyrie The Log
Valkyrie Bomber Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Bomber Fireball Wizard Valkyrie The Log
Fireball Wizard
Bomber Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Bomber Fireball Wizard The Log
Bomber Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Bomber Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Bomber Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log

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