My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Night Witch
Giant Snowball
Archers Barbarians Balloon Night Witch
Zap
Archers Balloon Night Witch
Barbarian Barrel
Archers Tesla Barbarians Valkyrie Night Witch
The Log
Archers Barbarians
Earthquake
Archers Tesla Barbarians
Arrows
Archers Night Witch
Royal Delivery
Archers Barbarians Valkyrie Balloon Night Witch
Fireball
Archers Tesla Barbarians Balloon Night Witch
Poison
Archers Barbarians Balloon Night Witch
Lightning
Tesla Valkyrie Balloon Night Witch
Rocket
Barbarians Valkyrie Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tesla Valkyrie Night Witch Barbarians Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Tesla Valkyrie

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Balloon
Arrows
Balloon Archers Night Witch
Tesla
Barbarians
Balloon
Valkyrie
Archers Balloon
Rocket
Balloon
Arrows Valkyrie Archers Barbarians
Night Witch
Arrows

Defense Synergies 1 7

Archers
Valkyrie Tesla
Arrows
Tesla Barbarians Valkyrie
Tesla
Archers Arrows Valkyrie Night Witch
Barbarians
Arrows
Valkyrie
Archers Arrows Tesla Night Witch
Rocket
Balloon
Night Witch
Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Valkyrie
Barbarians Tesla Valkyrie Night Witch
Tesla Barbarians Rocket Archers Valkyrie Night Witch
Tesla Barbarians Night Witch Valkyrie
Arrows Barbarians Valkyrie Rocket
Arrows Archers Tesla Valkyrie Night Witch
Tesla Rocket Archers Arrows Night Witch
Rocket Arrows Tesla Barbarians Valkyrie
Tesla Barbarians Night Witch
Archers Tesla Barbarians Valkyrie Night Witch
Archers Barbarians Valkyrie Arrows Tesla Night Witch
Arrows Tesla Archers Night Witch
Tesla Barbarians Night Witch Valkyrie Rocket
Valkyrie Rocket Arrows Tesla Barbarians Night Witch
Barbarians Tesla
Barbarians Rocket Tesla
Tesla Barbarians Arrows Valkyrie Night Witch
Arrows Tesla Archers Barbarians Valkyrie Night Witch
Arrows Valkyrie Archers Tesla Barbarians
Barbarians Tesla
Valkyrie Archers Arrows Tesla Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Tesla
Archers Arrows Tesla Valkyrie Rocket
Barbarians Valkyrie Rocket
Valkyrie Rocket Tesla Barbarians Night Witch
Barbarians Tesla Valkyrie Night Witch
Arrows Rocket Archers Tesla
Rocket Archers Tesla Barbarians Valkyrie Night Witch
Tesla Barbarians Valkyrie
Rocket Barbarians Valkyrie
Tesla Barbarians
Tesla Barbarians Valkyrie
Rocket Arrows Barbarians Valkyrie
Barbarians Rocket Tesla Valkyrie Night Witch
Archers Tesla Barbarians Valkyrie
Tesla Barbarians Archers Valkyrie Rocket Night Witch
Arrows Valkyrie Archers Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Barbarians Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Rocket
Archers Arrows
Arrows
Arrows
Rocket Night Witch
Rocket Arrows Valkyrie
Archers Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket Night Witch
Rocket Archers Arrows
Rocket Arrows Valkyrie
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Valkyrie
Arrows
Arrows
Rocket Arrows
Archers Arrows Night Witch
Rocket
Night Witch
Arrows Rocket Night Witch
Rocket Arrows
Rocket Arrows
Archers Barbarians Rocket Night Witch
Rocket Archers Arrows
Arrows
Valkyrie Rocket
Arrows
Rocket Arrows
Rocket
Rocket
Rocket

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