My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Bandit
Giant Snowball
Archers Minions
Zap
Archers Minions Bandit
Barbarian Barrel
Archers Knight Elite Barbarians Valkyrie Bandit
The Log
Archers Elite Barbarians Bandit
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Elite Barbarians Valkyrie P.E.K.K.A Bandit
Fireball
Archers Minions Elite Barbarians Bandit
Poison
Archers Minions
Lightning
Knight Elite Barbarians Valkyrie Bandit
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Bandit Valkyrie Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Archers Knight Minions Valkyrie Bandit
Archers
Knight Valkyrie Zap Elite Barbarians P.E.K.K.A Bandit
Knight
Archers Minions Zap Elite Barbarians
Minions
Knight Zap Elite Barbarians Valkyrie P.E.K.K.A Bandit
Elite Barbarians
Zap Valkyrie Archers Knight Minions Bandit
Valkyrie
Archers Elite Barbarians Zap Minions P.E.K.K.A Bandit
P.E.K.K.A
Zap Archers Minions Valkyrie
Bandit
Zap Archers Minions Elite Barbarians Valkyrie

Defense Synergies 5 14

Zap
Archers Knight Minions Elite Barbarians Valkyrie P.E.K.K.A Bandit
Archers
Knight Valkyrie Zap Minions P.E.K.K.A Bandit
Knight
Archers Minions Zap
Minions
Knight Valkyrie Zap Archers P.E.K.K.A Bandit
Elite Barbarians
Valkyrie Zap
Valkyrie
Archers Minions Elite Barbarians Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Archers Minions Valkyrie
Bandit
Zap Archers Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Valkyrie
Elite Barbarians P.E.K.K.A Zap Knight Minions Valkyrie Bandit
P.E.K.K.A Archers Knight Minions Elite Barbarians Valkyrie Bandit
Elite Barbarians P.E.K.K.A Knight Minions Valkyrie Bandit
Elite Barbarians Valkyrie P.E.K.K.A
Zap Archers Minions Valkyrie Bandit
Minions Zap Archers
Zap Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Minions Elite Barbarians
Knight Elite Barbarians Archers Valkyrie Bandit
Archers Minions Valkyrie Zap Knight Bandit
Minions Zap Archers
P.E.K.K.A Zap Knight Minions Elite Barbarians Valkyrie Bandit
Valkyrie Zap Minions P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight Bandit
Zap Elite Barbarians P.E.K.K.A Bandit
Knight Minions Elite Barbarians Valkyrie P.E.K.K.A
Zap Archers Knight Minions Elite Barbarians Valkyrie Bandit
Zap Valkyrie Archers Knight Minions Bandit
P.E.K.K.A Elite Barbarians
Valkyrie Archers Knight Minions Elite Barbarians P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Archers Elite Barbarians P.E.K.K.A Bandit
Bandit Zap Archers Knight Elite Barbarians Valkyrie
P.E.K.K.A Bandit Zap Knight Minions Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Zap Knight Elite Barbarians Bandit
P.E.K.K.A Knight Elite Barbarians Valkyrie Bandit
Zap Archers Minions
P.E.K.K.A Archers Knight Minions Elite Barbarians Valkyrie Bandit
P.E.K.K.A Knight Elite Barbarians Valkyrie
Zap P.E.K.K.A Knight Minions Elite Barbarians Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Knight Minions Elite Barbarians Valkyrie
P.E.K.K.A Zap Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Knight Valkyrie Bandit
Archers Valkyrie
Elite Barbarians Zap Archers Knight Minions Valkyrie P.E.K.K.A
Minions Valkyrie Zap Archers Elite Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Zap Bandit
Bandit
Knight Valkyrie
Zap Valkyrie
Zap Minions
Archers
Zap
Zap Bandit
Minions Elite Barbarians
Zap Knight Valkyrie Bandit
Zap Archers
Knight Elite Barbarians Bandit
Minions Bandit
Zap Elite Barbarians
Zap Bandit
Bandit
Minions
Zap Archers Bandit
Zap Valkyrie
Minions
Zap
Zap Valkyrie
Zap Bandit
Zap Bandit
Zap Bandit
Elite Barbarians Zap Archers
Zap Minions
Elite Barbarians
Zap Bandit
Zap
P.E.K.K.A
Zap Archers Minions Bandit
Zap Archers
Knight Valkyrie
Zap
Zap
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians
Zap
Zap Bandit

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