My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions
Zap
Minions Bandit
Barbarian Barrel
Valkyrie Wizard Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Wizard Bandit Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Valkyrie Wizard Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Bandit Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Valkyrie The Log Bandit
Minions
Zap Valkyrie P.E.K.K.A Bandit
Valkyrie
Zap Minions Wizard P.E.K.K.A Bandit Electro Wizard
Wizard
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Minions Valkyrie Wizard The Log
The Log
Zap P.E.K.K.A Bandit
Bandit
Zap Minions Valkyrie Wizard The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Valkyrie Bandit

Defense Synergies 3 22

Zap
Electro Wizard Minions Valkyrie P.E.K.K.A The Log Bandit
Minions
Valkyrie Zap P.E.K.K.A The Log Bandit Electro Wizard
Valkyrie
Minions Zap Wizard P.E.K.K.A The Log Bandit Electro Wizard
Wizard
Valkyrie P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Zap Minions Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Zap Minions Valkyrie Wizard Bandit Electro Wizard
Bandit
Zap Minions Valkyrie Wizard The Log Electro Wizard
Electro Wizard
Zap Minions Valkyrie Wizard P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A Zap Minions Valkyrie The Log Bandit Electro Wizard
P.E.K.K.A Minions Valkyrie Bandit Electro Wizard
P.E.K.K.A Minions Valkyrie Bandit Electro Wizard
Valkyrie P.E.K.K.A The Log
The Log Zap Minions Valkyrie Bandit Electro Wizard
Minions Electro Wizard Zap Wizard
Zap Valkyrie P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Minions
Valkyrie Bandit Electro Wizard
Minions Valkyrie Electro Wizard Zap Wizard The Log Bandit
Minions Zap Wizard Electro Wizard
P.E.K.K.A Zap Minions Valkyrie Wizard The Log Bandit Electro Wizard
Valkyrie Wizard Zap Minions P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A The Log Bandit Electro Wizard
Wizard Minions Valkyrie P.E.K.K.A Electro Wizard
Zap Minions Valkyrie Wizard The Log Bandit Electro Wizard
Zap Valkyrie Wizard The Log Minions Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Minions P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Wizard The Log
P.E.K.K.A Bandit Zap Minions Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Zap The Log Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit
Wizard Zap Minions Electro Wizard
P.E.K.K.A Minions Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Minions Valkyrie The Log Bandit
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Wizard Bandit
Wizard Valkyrie
Electro Wizard Zap Minions Valkyrie P.E.K.K.A The Log
Minions Valkyrie Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
Zap The Log Bandit Electro Wizard
The Log Bandit
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Minions Electro Wizard
Zap Valkyrie Wizard The Log Bandit Electro Wizard
Zap Wizard
The Log Bandit
Minions Bandit
Zap The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit
Minions
Zap Wizard The Log Bandit Electro Wizard
Zap Valkyrie Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard Bandit Electro Wizard
Zap Wizard The Log Bandit
Zap The Log Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard The Log Bandit
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Minions Bandit
Zap Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Minions The Log Electro Wizard
Zap Electro Wizard
Zap The Log Bandit Electro Wizard

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