My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Bandit
Giant Snowball
Minion Horde Goblin Barrel Baby Dragon
Zap
Minion Horde Goblin Barrel Bandit
Barbarian Barrel
Valkyrie Goblin Barrel Bandit Magic Archer
The Log
Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Valkyrie Goblin Barrel Baby Dragon Bandit Magic Archer
Fireball
Minion Horde Goblin Barrel Baby Dragon Bandit Magic Archer
Poison
Minion Horde Magic Archer
Lightning
Valkyrie Baby Dragon Bandit Magic Archer
Rocket
Minion Horde Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Bandit Fireball Valkyrie Baby Dragon Magic Archer Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Bandit Fireball Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Fireball
Baby Dragon Magic Archer Mega Knight
Valkyrie
Goblin Barrel Baby Dragon Bandit Magic Archer
Goblin Barrel
Valkyrie Baby Dragon Bandit Mega Knight
Baby Dragon
Fireball Valkyrie Goblin Barrel Bandit Mega Knight
Bandit
Valkyrie Goblin Barrel Baby Dragon Magic Archer Mega Knight
Magic Archer
Fireball Valkyrie Bandit Mega Knight
Mega Knight
Minion Horde Fireball Goblin Barrel Baby Dragon Bandit Magic Archer

Defense Synergies 0 11

Minion Horde
Fireball
Valkyrie Bandit Mega Knight
Valkyrie
Fireball Baby Dragon Bandit Magic Archer
Goblin Barrel
Baby Dragon
Valkyrie Bandit Mega Knight
Bandit
Fireball Valkyrie Baby Dragon Magic Archer Mega Knight
Magic Archer
Valkyrie Bandit Mega Knight
Mega Knight
Fireball Baby Dragon Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Baby Dragon Magic Archer
Minion Horde Valkyrie Bandit Mega Knight
Minion Horde Mega Knight Valkyrie Bandit
Minion Horde Valkyrie Bandit Mega Knight
Fireball Valkyrie Mega Knight
Fireball Valkyrie Baby Dragon Bandit Magic Archer Mega Knight
Minion Horde Fireball Baby Dragon Magic Archer
Fireball Valkyrie Baby Dragon Bandit Magic Archer Mega Knight
Minion Horde
Minion Horde Valkyrie Bandit Mega Knight
Minion Horde Valkyrie Fireball Baby Dragon Bandit Magic Archer Mega Knight
Minion Horde Fireball Baby Dragon Magic Archer
Minion Horde Mega Knight Fireball Valkyrie Bandit
Fireball Valkyrie Mega Knight Minion Horde Baby Dragon Magic Archer
Minion Horde Bandit Mega Knight
Minion Horde Fireball Bandit Mega Knight
Minion Horde Mega Knight Fireball Valkyrie
Fireball Mega Knight Minion Horde Valkyrie Baby Dragon Bandit Magic Archer
Valkyrie Baby Dragon Fireball Bandit Magic Archer Mega Knight
Valkyrie Mega Knight Minion Horde Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Bandit
Fireball Bandit Valkyrie Baby Dragon Magic Archer Mega Knight
Bandit Mega Knight Minion Horde Valkyrie
Valkyrie Mega Knight Minion Horde Fireball Bandit
Minion Horde Valkyrie Bandit Mega Knight
Fireball Minion Horde Baby Dragon Magic Archer
Minion Horde Fireball Valkyrie Bandit
Mega Knight Minion Horde Valkyrie
Minion Horde Mega Knight Fireball Valkyrie Baby Dragon Bandit Magic Archer
Minion Horde
Mega Knight Minion Horde Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Minion Horde Fireball Valkyrie Bandit
Minion Horde Fireball Valkyrie Baby Dragon Magic Archer Mega Knight
Minion Horde Fireball Valkyrie Baby Dragon Magic Archer
Valkyrie Mega Knight Minion Horde Fireball Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Minion Horde Valkyrie Baby Dragon Bandit
Fireball Baby Dragon Bandit Magic Archer
Minion Horde Fireball Baby Dragon Bandit Magic Archer
Fireball Valkyrie
Fireball Minion Horde Valkyrie Baby Dragon Magic Archer Mega Knight
Fireball Minion Horde Baby Dragon Magic Archer
Minion Horde Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Bandit
Minion Horde Fireball
Minion Horde Fireball Valkyrie Bandit Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Bandit Magic Archer
Minion Horde Fireball Baby Dragon Bandit Magic Archer
Fireball Baby Dragon Magic Archer
Minion Horde Fireball Baby Dragon Bandit Magic Archer
Magic Archer Minion Horde Fireball Baby Dragon Bandit Mega Knight
Fireball
Minion Horde
Fireball Baby Dragon Bandit Magic Archer Mega Knight
Fireball Valkyrie Baby Dragon Magic Archer Mega Knight
Minion Horde Fireball Baby Dragon Magic Archer Mega Knight
Fireball
Minion Horde Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Magic Archer Mega Knight
Minion Horde
Fireball Baby Dragon Bandit Magic Archer
Fireball Baby Dragon Bandit Magic Archer Mega Knight
Fireball Baby Dragon Bandit Magic Archer
Minion Horde Fireball Baby Dragon Magic Archer
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Bandit Magic Archer Mega Knight
Minion Horde Fireball Magic Archer
Minion Horde Mega Knight
Fireball Magic Archer
Minion Horde Fireball Bandit Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Minion Horde Valkyrie Baby Dragon Magic Archer Mega Knight
Fireball Baby Dragon Magic Archer
Fireball
Minion Horde Mega Knight
Minion Horde Fireball Baby Dragon Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Bandit Magic Archer Mega Knight

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