My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Balloon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Knight Elite Barbarians Valkyrie Wizard Witch Executioner Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Valkyrie Wizard Witch Balloon Executioner Electro Wizard
Fireball
Elite Barbarians Wizard Witch Balloon Executioner Electro Wizard
Poison
Wizard Witch Balloon Executioner Electro Wizard
Lightning
Knight Elite Barbarians Valkyrie Wizard Witch Balloon Executioner Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Valkyrie Electro Wizard Wizard Witch Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Valkyrie Electro Wizard Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Executioner Elite Barbarians Wizard Witch Electro Wizard
Elite Barbarians
Valkyrie Knight Wizard
Valkyrie
Elite Barbarians Balloon Wizard Witch Executioner Electro Wizard
Wizard
Knight Elite Barbarians Valkyrie Balloon
Witch
Knight Valkyrie
Balloon
Knight Valkyrie Wizard Executioner Electro Wizard
Executioner
Knight Valkyrie Balloon
Electro Wizard
Knight Valkyrie Balloon

Defense Synergies 3 9

Knight
Executioner Electro Wizard Wizard Witch
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Witch Executioner Electro Wizard
Wizard
Knight Elite Barbarians Valkyrie Electro Wizard
Witch
Knight Valkyrie Electro Wizard
Balloon
Executioner
Knight Valkyrie
Electro Wizard
Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Executioner Electro Wizard
Elite Barbarians Knight Valkyrie Witch Executioner Electro Wizard
Witch Knight Elite Barbarians Valkyrie Executioner Electro Wizard
Elite Barbarians Witch Knight Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Valkyrie Executioner Electro Wizard
Electro Wizard Wizard Witch Executioner
Valkyrie Electro Wizard
Witch Elite Barbarians
Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Witch Executioner Electro Wizard Knight Wizard
Executioner Wizard Witch Electro Wizard
Knight Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Executioner Witch Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians Electro Wizard
Wizard Knight Elite Barbarians Valkyrie Witch Executioner Electro Wizard
Knight Elite Barbarians Valkyrie Wizard Witch Executioner Electro Wizard
Valkyrie Wizard Witch Executioner Knight Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Wizard Knight Elite Barbarians Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Witch Electro Wizard
Electro Wizard Knight Elite Barbarians Valkyrie Wizard Executioner
Knight Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Valkyrie Witch Executioner
Wizard Executioner Witch Electro Wizard
Knight Elite Barbarians Valkyrie Witch Electro Wizard
Knight Elite Barbarians Valkyrie
Electro Wizard Knight Elite Barbarians Valkyrie Witch
Witch
Knight Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Knight Valkyrie Wizard Witch Executioner
Wizard Valkyrie Witch Executioner
Elite Barbarians Witch Electro Wizard Knight Valkyrie Executioner
Valkyrie Executioner Elite Barbarians Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Executioner Electro Wizard
Knight Valkyrie
Wizard Executioner Valkyrie
Wizard Executioner Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Elite Barbarians Electro Wizard
Knight Valkyrie Wizard Electro Wizard
Wizard Executioner
Knight Elite Barbarians Executioner
Elite Barbarians
Wizard Witch Executioner
Wizard Executioner
Wizard Executioner Electro Wizard
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch Executioner
Witch
Wizard Witch Executioner Electro Wizard
Wizard Witch
Elite Barbarians Wizard Witch Executioner Electro Wizard
Electro Wizard Wizard Witch
Elite Barbarians
Wizard
Electro Wizard
Wizard
Electro Wizard Witch
Wizard Witch Executioner Electro Wizard
Knight Valkyrie Wizard Executioner Electro Wizard
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Electro Wizard

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