My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon Bandit
Giant Snowball
Bats Hog Rider Balloon
Zap
Bats Balloon Bandit
Barbarian Barrel
Valkyrie Wizard Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Valkyrie Hog Rider Wizard Balloon Bandit
Fireball
Hog Rider Wizard Balloon Bandit
Poison
Bats Wizard Balloon
Lightning
Valkyrie Wizard Balloon Bandit
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Bandit Valkyrie Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Bandit

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Balloon Zap Rage Bandit
Zap
Hog Rider Balloon Bats Valkyrie Bandit
Valkyrie
Bats Hog Rider Balloon Zap Wizard Bandit
Hog Rider
Bats Zap Valkyrie Rage Wizard Balloon Bandit
Wizard
Valkyrie Hog Rider Rage Balloon Bandit
Rage
Hog Rider Balloon Bats Wizard
Balloon
Bats Zap Valkyrie Rage Hog Rider Wizard Bandit
Bandit
Bats Zap Valkyrie Hog Rider Wizard Balloon

Defense Synergies 0 8

Bats
Zap Valkyrie Bandit
Zap
Bats Valkyrie Bandit
Valkyrie
Bats Zap Wizard Bandit
Hog Rider
Wizard
Valkyrie Bandit
Rage
Balloon
Bandit
Bats Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Bats Zap Valkyrie Bandit
Bats Valkyrie Bandit
Bats Valkyrie Bandit
Valkyrie
Bats Zap Valkyrie Bandit
Bats Zap Wizard
Zap Valkyrie Bandit
Valkyrie Bandit
Bats Valkyrie Zap Wizard Bandit
Bats Zap Wizard
Bats Zap Valkyrie Wizard Bandit
Valkyrie Wizard Bats Zap
Bandit
Zap Bandit
Wizard Bats Valkyrie
Bats Zap Valkyrie Wizard Bandit
Zap Valkyrie Wizard Bats Bandit
Valkyrie Wizard Bats Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Bandit
Bandit Zap Valkyrie Wizard
Bandit Bats Zap Valkyrie
Valkyrie Bats Zap Bandit
Valkyrie Bandit
Wizard Bats Zap
Bats Valkyrie Bandit
Valkyrie
Zap Bats Valkyrie Bandit
Bats Valkyrie
Zap Valkyrie
Valkyrie Wizard Bandit
Wizard Valkyrie
Bats Zap Valkyrie
Bats Valkyrie Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit
Bandit
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Bats
Zap Valkyrie Wizard Bandit
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Bats
Zap Wizard Bandit
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Bandit
Zap
Wizard
Zap Bats Bandit
Zap Wizard
Valkyrie Wizard
Zap Wizard
Zap
Zap Bats
Bats Zap
Zap Bandit

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