My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Valkyrie Wizard Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Balloon Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Wizard Guards Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Valkyrie Poison Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Valkyrie
Balloon Lumberjack Wizard Tornado
Wizard
Tornado Valkyrie Balloon Lumberjack
Guards
Lumberjack
Tornado
Wizard Valkyrie Poison Balloon
Poison
Tornado Balloon
Balloon
Arrows Valkyrie Lumberjack Wizard Tornado Poison
Lumberjack
Valkyrie Balloon Arrows Wizard Guards

Defense Synergies 1 11

Arrows
Valkyrie Tornado Lumberjack
Valkyrie
Arrows Wizard Tornado Lumberjack
Wizard
Tornado Valkyrie Guards Lumberjack
Guards
Wizard Poison Lumberjack
Tornado
Wizard Arrows Valkyrie Poison
Poison
Guards Tornado
Balloon
Lumberjack
Arrows Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Valkyrie
Tornado Lumberjack Valkyrie
Lumberjack Valkyrie Guards
Arrows Valkyrie Tornado Poison Lumberjack
Arrows Tornado Valkyrie Guards Lumberjack
Tornado Arrows Wizard Poison
Arrows Valkyrie Poison
Tornado Lumberjack
Guards Tornado Valkyrie Lumberjack
Valkyrie Guards Poison Arrows Wizard Tornado Lumberjack
Arrows Wizard Tornado Poison
Lumberjack Valkyrie Wizard Guards
Valkyrie Wizard Arrows Guards Tornado Poison Lumberjack
Lumberjack
Tornado Lumberjack
Wizard Arrows Valkyrie Tornado Poison Lumberjack
Arrows Valkyrie Wizard Guards Tornado Lumberjack
Arrows Valkyrie Wizard Tornado Poison Guards Lumberjack
Tornado Lumberjack
Valkyrie Wizard Arrows Guards Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack
Poison Arrows Valkyrie Wizard Lumberjack
Guards Lumberjack Valkyrie
Valkyrie Guards Lumberjack Tornado
Valkyrie Guards Lumberjack
Arrows Wizard Poison Tornado
Guards Valkyrie Lumberjack
Valkyrie Lumberjack
Valkyrie Tornado Poison
Guards
Valkyrie Guards Lumberjack
Arrows Valkyrie Guards Tornado Poison
Valkyrie Wizard Guards Lumberjack
Wizard Valkyrie
Guards Valkyrie Tornado Poison Lumberjack
Arrows Valkyrie Poison Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie Guards
Arrows Poison Tornado
Arrows Poison
Arrows Valkyrie Guards Poison
Wizard Poison Arrows Valkyrie
Arrows Wizard Poison Tornado
Arrows Wizard Tornado Poison
Arrows Poison Wizard Tornado
Arrows Poison Wizard Tornado
Guards Tornado Poison Lumberjack
Poison Arrows Valkyrie Wizard Tornado
Poison Arrows Wizard Tornado
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Tornado Poison
Arrows Wizard Poison
Arrows Valkyrie Wizard Tornado Poison
Poison
Arrows Wizard Tornado Poison
Tornado
Arrows Poison
Arrows Tornado Poison Valkyrie Wizard
Arrows Poison Wizard Tornado
Arrows Wizard Tornado Poison
Poison Arrows Tornado
Poison Arrows Wizard Tornado
Wizard Guards Poison
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Guards
Poison Arrows Wizard Tornado
Arrows
Poison Valkyrie Wizard Lumberjack
Arrows Wizard Poison
Arrows Tornado Poison
Guards Tornado Poison
Tornado Poison
Poison Tornado

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