My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Furnace Baby Dragon
Zap
Bats Furnace
Barbarian Barrel
Valkyrie Furnace Wizard
The Log
Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Hog Rider Furnace Wizard Baby Dragon
Poison
Bats Furnace Wizard
Lightning
Mini P.E.K.K.A Valkyrie Furnace Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mini P.E.K.K.A Valkyrie Hog Rider Furnace Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Mini P.E.K.K.A Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bats Valkyrie Hog Rider Furnace Wizard Baby Dragon The Log
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Furnace Wizard Baby Dragon
Hog Rider
Bats Valkyrie The Log Mini P.E.K.K.A Furnace Wizard Baby Dragon
Furnace
Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Hog Rider Furnace
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 1 15

Bats
Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Mini P.E.K.K.A
The Log Bats Valkyrie Furnace Wizard Baby Dragon
Valkyrie
Bats Mini P.E.K.K.A Furnace Wizard Baby Dragon The Log
Hog Rider
Furnace
Mini P.E.K.K.A Valkyrie Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie The Log
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Furnace The Log
The Log
Mini P.E.K.K.A Bats Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Mini P.E.K.K.A Bats Valkyrie Furnace The Log
Mini P.E.K.K.A Furnace Bats Valkyrie
Mini P.E.K.K.A Bats Valkyrie Furnace
Mini P.E.K.K.A Valkyrie The Log
The Log Bats Valkyrie Furnace Baby Dragon
Bats Furnace Wizard Baby Dragon
Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Furnace Wizard Baby Dragon The Log
Bats Furnace Wizard Baby Dragon
Mini P.E.K.K.A Furnace Bats Valkyrie Wizard The Log
Valkyrie Wizard Bats Mini P.E.K.K.A Furnace Baby Dragon The Log
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace The Log
Wizard Bats Mini P.E.K.K.A Valkyrie Furnace
Bats Valkyrie Furnace Wizard Baby Dragon The Log
Valkyrie Furnace Wizard Baby Dragon The Log Bats
Mini P.E.K.K.A
Valkyrie Wizard Bats Mini P.E.K.K.A Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Furnace
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon The Log
Bats Mini P.E.K.K.A Valkyrie Furnace The Log
Mini P.E.K.K.A Valkyrie Bats The Log
Mini P.E.K.K.A Valkyrie
Furnace Wizard Bats Baby Dragon
Mini P.E.K.K.A Bats Valkyrie Furnace
Mini P.E.K.K.A Valkyrie
Bats Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Bats Mini P.E.K.K.A Valkyrie
Valkyrie The Log
Mini P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Furnace Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Furnace Baby Dragon The Log
Bats Valkyrie Mini P.E.K.K.A Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Wizard Valkyrie Furnace Baby Dragon The Log
Wizard Bats Furnace Baby Dragon
Furnace Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Bats Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Furnace Baby Dragon The Log
Furnace Wizard Baby Dragon The Log
Furnace Wizard Baby Dragon The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Furnace Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Bats Furnace Wizard Baby Dragon
Bats Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Bats
Wizard Baby Dragon
The Log
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Bats Baby Dragon The Log
Bats
Baby Dragon The Log

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