My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblins Goblin Barrel Baby Dragon
Zap
Goblins Goblin Barrel
Barbarian Barrel
Goblins Valkyrie Wizard Goblin Barrel
The Log
Goblins Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Valkyrie Wizard Goblin Barrel Baby Dragon
Fireball
Wizard Goblin Barrel Baby Dragon
Poison
Wizard
Lightning
Ice Golem Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Arrows Goblin Barrel Valkyrie Baby Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Arrows Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Valkyrie Baby Dragon
Arrows
Golem Goblin Barrel
Ice Golem
Goblin Barrel Goblins Baby Dragon
Valkyrie
Goblin Barrel Goblins Wizard Baby Dragon
Wizard
Valkyrie Golem
Goblin Barrel
Ice Golem Valkyrie Arrows Baby Dragon Golem
Baby Dragon
Golem Goblins Ice Golem Valkyrie Goblin Barrel
Golem
Arrows Baby Dragon Wizard Goblin Barrel

Defense Synergies 0 8

Goblins
Ice Golem Wizard
Arrows
Ice Golem Valkyrie
Ice Golem
Goblins Arrows Wizard Baby Dragon
Valkyrie
Arrows Wizard Baby Dragon
Wizard
Goblins Ice Golem Valkyrie
Goblin Barrel
Baby Dragon
Ice Golem Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Wizard Baby Dragon
Goblins Valkyrie
Goblins Valkyrie
Goblins Valkyrie
Arrows Valkyrie
Arrows Goblins Valkyrie Baby Dragon
Arrows Wizard Baby Dragon
Arrows Ice Golem Valkyrie Baby Dragon
Goblins
Goblins Ice Golem Valkyrie
Goblins Valkyrie Arrows Ice Golem Wizard Baby Dragon
Arrows Wizard Baby Dragon
Valkyrie Wizard
Valkyrie Wizard Goblins Arrows Baby Dragon
Wizard Goblins Arrows Valkyrie
Arrows Goblins Valkyrie Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Ice Golem
Valkyrie Wizard Goblins Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Ice Golem
Arrows Ice Golem Valkyrie Wizard Baby Dragon
Goblins Ice Golem Valkyrie
Valkyrie Ice Golem
Valkyrie
Arrows Wizard Ice Golem Baby Dragon
Goblins Ice Golem Valkyrie
Valkyrie
Goblins Ice Golem Valkyrie Baby Dragon
Valkyrie
Arrows Valkyrie
Ice Golem Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Goblins Ice Golem Valkyrie Baby Dragon
Arrows Valkyrie Ice Golem Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Ice Golem Valkyrie
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Ice Golem Baby Dragon
Arrows Wizard Baby Dragon
Arrows Ice Golem Wizard Baby Dragon
Arrows Wizard
Goblins
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Ice Golem Baby Dragon
Arrows Baby Dragon
Arrows Ice Golem Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Ice Golem Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Ice Golem Wizard Baby Dragon
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Baby Dragon
Arrows
Valkyrie Wizard Baby Dragon
Arrows Ice Golem Wizard Baby Dragon
Arrows
Baby Dragon
Baby Dragon

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