My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Princess Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Princess Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Baby Dragon Witch Miner Princess Lumberjack
Zap
Witch Princess Bandit
Barbarian Barrel
Valkyrie Witch Princess Bandit Lumberjack
The Log
Witch Princess Bandit Lumberjack
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Valkyrie Baby Dragon Witch Miner Princess Bandit Lumberjack
Fireball
Baby Dragon Witch Princess Bandit Lumberjack
Poison
Witch Princess
Lightning
Valkyrie Baby Dragon Witch Bandit Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Bandit Valkyrie Baby Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Miner Princess Bandit Valkyrie

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Baby Dragon Witch Bandit
Baby Dragon
Valkyrie Witch Miner Bandit Lumberjack Mega Knight
Witch
Valkyrie Baby Dragon Miner Bandit Lumberjack Mega Knight
Miner
Baby Dragon Witch Bandit Lumberjack Mega Knight
Princess
Mega Knight
Bandit
Valkyrie Baby Dragon Witch Miner Lumberjack Mega Knight
Lumberjack
Valkyrie Baby Dragon Witch Miner Bandit Mega Knight
Mega Knight
Baby Dragon Witch Miner Princess Bandit Lumberjack

Defense Synergies 0 17

Valkyrie
Baby Dragon Witch Princess Bandit Lumberjack
Baby Dragon
Valkyrie Witch Bandit Lumberjack Mega Knight
Witch
Valkyrie Baby Dragon Bandit Lumberjack Mega Knight
Miner
Mega Knight
Princess
Valkyrie Bandit Mega Knight
Bandit
Valkyrie Baby Dragon Witch Princess Lumberjack Mega Knight
Lumberjack
Valkyrie Baby Dragon Witch Bandit
Mega Knight
Baby Dragon Witch Miner Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Lumberjack Valkyrie Witch Bandit Mega Knight
Witch Lumberjack Mega Knight Valkyrie Bandit
Witch Lumberjack Valkyrie Bandit Mega Knight
Valkyrie Princess Lumberjack Mega Knight
Valkyrie Baby Dragon Bandit Lumberjack Mega Knight
Baby Dragon Witch Princess
Valkyrie Baby Dragon Bandit Mega Knight
Witch Princess Lumberjack
Valkyrie Miner Bandit Lumberjack Mega Knight
Valkyrie Witch Baby Dragon Princess Bandit Lumberjack Mega Knight
Baby Dragon Witch Princess
Lumberjack Mega Knight Valkyrie Witch Bandit
Valkyrie Mega Knight Baby Dragon Witch Princess Lumberjack
Bandit Lumberjack Mega Knight
Bandit Lumberjack Mega Knight
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Valkyrie Baby Dragon Witch Bandit Lumberjack
Valkyrie Baby Dragon Witch Princess Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Baby Dragon Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch Bandit
Bandit Valkyrie Baby Dragon Miner Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Valkyrie Witch
Valkyrie Lumberjack Mega Knight Bandit
Valkyrie Witch Bandit Lumberjack Mega Knight
Baby Dragon Witch Princess
Valkyrie Witch Bandit Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie Baby Dragon Witch Bandit
Witch
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Witch Bandit Lumberjack
Valkyrie Baby Dragon Witch Princess Mega Knight
Witch Valkyrie Baby Dragon Lumberjack
Valkyrie Mega Knight Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon Bandit
Baby Dragon Miner Princess Bandit
Baby Dragon Miner Bandit
Valkyrie
Valkyrie Baby Dragon Mega Knight
Baby Dragon Witch Princess
Baby Dragon Witch Princess
Baby Dragon Princess
Miner Bandit
Lumberjack
Miner Valkyrie Princess Bandit
Baby Dragon Princess
Baby Dragon Miner Princess Bandit
Baby Dragon Princess Bandit
Princess Baby Dragon
Baby Dragon Witch Princess Bandit
Baby Dragon Princess Bandit Mega Knight
Baby Dragon Princess Bandit Mega Knight
Valkyrie Baby Dragon Witch Miner Princess Mega Knight
Baby Dragon Mega Knight
Princess
Baby Dragon
Valkyrie Baby Dragon Witch Princess Mega Knight
Witch
Miner Baby Dragon Witch Princess Bandit
Baby Dragon Witch Miner Princess Bandit Mega Knight
Miner Baby Dragon Bandit
Baby Dragon Witch Princess
Witch
Miner Bandit Mega Knight
Princess
Mega Knight
Princess
Witch Princess Bandit
Baby Dragon Witch Princess
Miner Valkyrie Baby Dragon Princess Lumberjack Mega Knight
Baby Dragon Princess
Mega Knight
Baby Dragon Witch Princess
Witch Princess
Baby Dragon Witch Miner Princess Bandit Mega Knight

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