My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Bowler Executioner Ice Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Valkyrie Executioner Ice Wizard Royal Ghost
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Baby Dragon Bowler Executioner Ice Wizard Royal Ghost
Fireball
Baby Dragon Bowler Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Valkyrie Baby Dragon Bowler Executioner Ice Wizard
Rocket
Valkyrie Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Poison Bowler Executioner Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Poison Bowler Executioner Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Valkyrie Baby Dragon Poison Bowler Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Royal Ghost Valkyrie Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Baby Dragon Executioner Royal Ghost
Baby Dragon
Valkyrie Poison Bowler Ice Wizard Mega Knight
Poison
Baby Dragon Bowler Royal Ghost Mega Knight
Bowler
Baby Dragon Poison Executioner Ice Wizard
Executioner
Valkyrie Bowler Mega Knight
Ice Wizard
Baby Dragon Bowler
Royal Ghost
Valkyrie Poison Mega Knight
Mega Knight
Baby Dragon Poison Executioner Royal Ghost

Defense Synergies 1 12

Valkyrie
Baby Dragon Bowler Executioner Ice Wizard
Baby Dragon
Ice Wizard Valkyrie Bowler Mega Knight
Poison
Ice Wizard Mega Knight
Bowler
Valkyrie Baby Dragon Ice Wizard
Executioner
Valkyrie Mega Knight
Ice Wizard
Baby Dragon Valkyrie Poison Bowler Mega Knight
Royal Ghost
Mega Knight
Mega Knight
Baby Dragon Poison Executioner Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Baby Dragon Executioner
Valkyrie Executioner Ice Wizard Mega Knight
Bowler Mega Knight Valkyrie Executioner Ice Wizard
Valkyrie Bowler Ice Wizard Mega Knight
Valkyrie Poison Bowler Mega Knight
Bowler Valkyrie Baby Dragon Executioner Ice Wizard Royal Ghost Mega Knight
Baby Dragon Poison Executioner Ice Wizard
Bowler Valkyrie Baby Dragon Poison Mega Knight
Ice Wizard
Valkyrie Bowler Ice Wizard Royal Ghost Mega Knight
Valkyrie Poison Executioner Ice Wizard Baby Dragon Bowler Royal Ghost Mega Knight
Executioner Baby Dragon Poison Ice Wizard
Bowler Mega Knight Valkyrie Ice Wizard
Valkyrie Bowler Executioner Mega Knight Baby Dragon Poison Royal Ghost
Mega Knight
Bowler Mega Knight
Mega Knight Valkyrie Poison Bowler Executioner
Mega Knight Valkyrie Baby Dragon Bowler Executioner Ice Wizard Royal Ghost
Valkyrie Baby Dragon Poison Executioner Bowler Ice Wizard Royal Ghost Mega Knight
Valkyrie Bowler Royal Ghost Mega Knight Baby Dragon Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Bowler Royal Ghost
Poison Valkyrie Baby Dragon Bowler Executioner Royal Ghost Mega Knight
Mega Knight Valkyrie Bowler
Valkyrie Bowler Mega Knight
Valkyrie Bowler Executioner Mega Knight
Poison Executioner Baby Dragon Ice Wizard
Valkyrie Bowler Ice Wizard
Mega Knight Valkyrie
Mega Knight Valkyrie Baby Dragon Poison
Mega Knight Valkyrie Bowler
Mega Knight Valkyrie Poison Bowler
Bowler Mega Knight Valkyrie Executioner
Valkyrie Baby Dragon Bowler Executioner Mega Knight
Valkyrie Baby Dragon Poison Bowler Executioner
Valkyrie Poison Bowler Executioner Mega Knight Baby Dragon Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon Royal Ghost
Poison Baby Dragon Bowler Executioner Ice Wizard Royal Ghost
Baby Dragon Poison
Valkyrie Poison
Poison Executioner Valkyrie Baby Dragon Bowler Mega Knight
Poison Executioner Baby Dragon Ice Wizard
Baby Dragon Poison Bowler Executioner
Poison Baby Dragon Bowler Executioner Ice Wizard
Poison
Poison Bowler
Poison Valkyrie Bowler
Poison Baby Dragon Executioner
Poison Baby Dragon Bowler Executioner
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison Bowler Executioner
Baby Dragon Poison Bowler Executioner Mega Knight
Poison
Baby Dragon Poison Bowler Executioner Mega Knight
Valkyrie Baby Dragon Poison Bowler Mega Knight
Baby Dragon Poison Bowler Mega Knight
Poison
Bowler
Baby Dragon Poison
Poison Valkyrie Baby Dragon Bowler Executioner Ice Wizard Mega Knight
Poison Baby Dragon Bowler Executioner Ice Wizard Royal Ghost
Baby Dragon Poison Bowler Mega Knight
Poison Baby Dragon
Poison Baby Dragon Executioner Ice Wizard
Poison
Bowler
Poison Mega Knight
Poison
Mega Knight
Poison Bowler
Poison Baby Dragon Executioner Ice Wizard
Poison Valkyrie Baby Dragon Bowler Executioner Mega Knight
Baby Dragon Poison Bowler Executioner
Poison
Executioner Mega Knight
Baby Dragon Poison Bowler
Poison Executioner
Poison Baby Dragon Bowler Executioner Royal Ghost Mega Knight

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