My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Balloon Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Balloon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Giant Skeleton
Giant Snowball
Minion Horde Baby Dragon Witch Balloon
Zap
Minion Horde Witch Balloon
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Wizard Baby Dragon Witch Balloon Giant Skeleton P.E.K.K.A
Fireball
Minion Horde Wizard Baby Dragon Witch Balloon
Poison
Minion Horde Wizard Witch Balloon
Lightning
Valkyrie Wizard Baby Dragon Witch Balloon
Rocket
Minion Horde Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Baby Dragon Minion Horde Wizard Witch Balloon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Baby Dragon Minion Horde Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Valkyrie
Balloon Wizard Baby Dragon Witch Giant Skeleton P.E.K.K.A
Wizard
Valkyrie Balloon Giant Skeleton P.E.K.K.A
Baby Dragon
Valkyrie Witch Balloon Giant Skeleton P.E.K.K.A
Witch
Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Balloon
Valkyrie Wizard Baby Dragon Giant Skeleton
Giant Skeleton
Minion Horde Valkyrie Wizard Baby Dragon Witch Balloon
P.E.K.K.A
Valkyrie Wizard Baby Dragon Witch

Defense Synergies 0 10

Minion Horde
Valkyrie
Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Valkyrie Giant Skeleton P.E.K.K.A
Baby Dragon
Valkyrie Witch Giant Skeleton P.E.K.K.A
Witch
Valkyrie Baby Dragon Giant Skeleton
Balloon
Giant Skeleton
Wizard Baby Dragon Witch
P.E.K.K.A
Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon
Minion Horde P.E.K.K.A Valkyrie Witch
Minion Horde Witch P.E.K.K.A Valkyrie Giant Skeleton
Minion Horde Witch P.E.K.K.A Valkyrie
Valkyrie Giant Skeleton P.E.K.K.A
Valkyrie Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Minion Horde Witch P.E.K.K.A
Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Witch Wizard Baby Dragon Giant Skeleton
Minion Horde Wizard Baby Dragon Witch
Minion Horde P.E.K.K.A Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Minion Horde Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A
Minion Horde Wizard Valkyrie Witch P.E.K.K.A
Minion Horde Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Giant Skeleton
P.E.K.K.A
Valkyrie Wizard Minion Horde Baby Dragon Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton P.E.K.K.A
Valkyrie Wizard Baby Dragon
Giant Skeleton P.E.K.K.A Minion Horde Valkyrie Witch
Valkyrie Giant Skeleton P.E.K.K.A Minion Horde
Giant Skeleton P.E.K.K.A Minion Horde Valkyrie Witch
Wizard Minion Horde Baby Dragon Witch
P.E.K.K.A Minion Horde Valkyrie Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde Valkyrie
Minion Horde Giant Skeleton P.E.K.K.A Valkyrie Baby Dragon Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch Giant Skeleton
P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Baby Dragon Witch
Witch Minion Horde Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Valkyrie Minion Horde Wizard Baby Dragon Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Minion Horde Valkyrie Baby Dragon
Wizard Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Minion Horde
Minion Horde Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Minion Horde Baby Dragon Giant Skeleton
Wizard
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Minion Horde Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton
Wizard
Minion Horde Witch
Wizard Baby Dragon Witch
Minion Horde Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Giant Skeleton
Minion Horde P.E.K.K.A
Minion Horde Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton

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