My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Tombstone Baby Dragon Balloon
Zap
Tombstone Balloon
Barbarian Barrel
Elite Barbarians Tombstone Valkyrie
The Log
Elite Barbarians Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Elite Barbarians Valkyrie Baby Dragon Balloon
Fireball
Elite Barbarians Tombstone Baby Dragon Balloon
Poison
Tombstone Balloon
Lightning
Elite Barbarians Tombstone Valkyrie Baby Dragon Balloon
Rocket
Elite Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Rage Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Tombstone Valkyrie Baby Dragon Freeze Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Tombstone Valkyrie

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage
Tombstone
Valkyrie
Elite Barbarians Balloon Baby Dragon
Mirror
Freeze Balloon
Rage
Elite Barbarians Balloon
Baby Dragon
Valkyrie Balloon
Freeze
Balloon Mirror
Balloon
Valkyrie Rage Freeze Mirror Baby Dragon

Defense Synergies 1 5

Elite Barbarians
Valkyrie
Tombstone
Mirror Baby Dragon
Valkyrie
Elite Barbarians Mirror Baby Dragon Freeze
Mirror
Tombstone Valkyrie
Rage
Baby Dragon
Tombstone Valkyrie
Freeze
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Baby Dragon
Elite Barbarians Tombstone Valkyrie
Elite Barbarians Tombstone Valkyrie Freeze
Elite Barbarians Tombstone Valkyrie
Elite Barbarians Tombstone Valkyrie
Freeze Valkyrie Baby Dragon
Tombstone Baby Dragon Freeze
Valkyrie Baby Dragon
Elite Barbarians Tombstone
Elite Barbarians Valkyrie
Valkyrie Tombstone Baby Dragon Freeze
Baby Dragon
Tombstone Elite Barbarians Valkyrie Freeze
Valkyrie Tombstone Baby Dragon Freeze
Elite Barbarians Tombstone
Elite Barbarians Freeze
Elite Barbarians Tombstone Valkyrie
Tombstone Elite Barbarians Valkyrie Baby Dragon
Valkyrie Baby Dragon Freeze Tombstone
Elite Barbarians
Valkyrie Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Tombstone
Elite Barbarians Valkyrie Baby Dragon
Tombstone Elite Barbarians Valkyrie
Valkyrie Elite Barbarians
Elite Barbarians Tombstone Valkyrie
Baby Dragon Freeze
Elite Barbarians Tombstone Valkyrie
Elite Barbarians Valkyrie
Freeze Elite Barbarians Tombstone Valkyrie Baby Dragon
Tombstone
Elite Barbarians Tombstone Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Tombstone Valkyrie
Valkyrie Baby Dragon
Elite Barbarians Tombstone Valkyrie Baby Dragon Freeze
Valkyrie Elite Barbarians Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze
Baby Dragon
Baby Dragon
Valkyrie Freeze
Valkyrie Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon Freeze
Elite Barbarians
Valkyrie
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon Freeze
Elite Barbarians Baby Dragon
Baby Dragon
Baby Dragon
Freeze
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Freeze Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Freeze
Elite Barbarians
Freeze
Tombstone Freeze
Baby Dragon
Freeze
Valkyrie Baby Dragon
Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon Freeze
Baby Dragon Freeze

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