My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Mega Minion Balloon Lumberjack
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Valkyrie Inferno Tower Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Mega Minion Valkyrie Balloon Electro Wizard Lumberjack
Fireball
Mega Minion Inferno Tower Balloon Electro Wizard Lumberjack
Poison
Bats Mega Minion Inferno Tower Balloon Electro Wizard
Lightning
Mega Minion Valkyrie Inferno Tower Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Valkyrie Electro Wizard Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Mega Minion Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Minion Lumberjack
Arrows
Balloon Mega Minion Lumberjack
Mega Minion
Bats Arrows Valkyrie Balloon
Valkyrie
Bats Balloon Lumberjack Mega Minion Electro Wizard
Inferno Tower
Balloon
Bats Arrows Valkyrie Lumberjack Mega Minion Electro Wizard
Electro Wizard
Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Arrows Electro Wizard

Defense Synergies 1 17

Bats
Valkyrie Inferno Tower Electro Wizard Lumberjack
Arrows
Mega Minion Valkyrie Inferno Tower Lumberjack
Mega Minion
Arrows Valkyrie Inferno Tower Electro Wizard Lumberjack
Valkyrie
Bats Arrows Mega Minion Inferno Tower Electro Wizard Lumberjack
Inferno Tower
Electro Wizard Bats Arrows Mega Minion Valkyrie Lumberjack
Balloon
Electro Wizard
Inferno Tower Bats Mega Minion Valkyrie Lumberjack
Lumberjack
Bats Arrows Mega Minion Valkyrie Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Inferno Tower Electro Wizard
Inferno Tower Lumberjack Bats Mega Minion Valkyrie Electro Wizard
Inferno Tower Lumberjack Bats Mega Minion Valkyrie Electro Wizard
Inferno Tower Lumberjack Bats Mega Minion Valkyrie Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Bats Mega Minion Valkyrie Electro Wizard Lumberjack
Bats Mega Minion Inferno Tower Electro Wizard Arrows
Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower Lumberjack
Valkyrie Inferno Tower Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Arrows Mega Minion Lumberjack
Arrows Mega Minion Inferno Tower Bats Electro Wizard
Inferno Tower Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Bats Arrows Mega Minion Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Bats Arrows Valkyrie Inferno Tower Electro Wizard Lumberjack
Arrows Bats Mega Minion Valkyrie Electro Wizard Lumberjack
Arrows Valkyrie Bats Mega Minion Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Valkyrie Bats Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Inferno Tower Electro Wizard
Electro Wizard Arrows Mega Minion Valkyrie Lumberjack
Lumberjack Bats Valkyrie Inferno Tower Electro Wizard
Valkyrie Lumberjack Bats Inferno Tower Electro Wizard
Inferno Tower Valkyrie Lumberjack
Arrows Bats Electro Wizard
Bats Mega Minion Valkyrie Inferno Tower Electro Wizard Lumberjack
Inferno Tower Valkyrie Lumberjack
Electro Wizard Bats Mega Minion Valkyrie Inferno Tower
Inferno Tower Mega Minion
Bats Mega Minion Valkyrie Inferno Tower Lumberjack
Arrows Valkyrie Electro Wizard
Valkyrie Inferno Tower Lumberjack
Valkyrie
Inferno Tower Electro Wizard Bats Mega Minion Valkyrie Lumberjack
Bats Arrows Valkyrie Mega Minion Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Mega Minion
Arrows
Arrows
Arrows
Bats Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows Mega Minion Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Mega Minion
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats Mega Minion
Mega Minion
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats
Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Valkyrie Electro Wizard Lumberjack
Arrows
Arrows
Mega Minion
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard

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