My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Furnace Skeleton Army Clone Princess
Zap
Furnace Skeleton Army Clone Princess
Barbarian Barrel
Valkyrie Furnace Skeleton Army Clone Giant Skeleton Princess Electro Wizard
The Log
Furnace Skeleton Army Clone Giant Skeleton Princess
Earthquake
Furnace Skeleton Army Clone
Arrows
Furnace Skeleton Army Clone Princess
Royal Delivery
Valkyrie Skeleton Army Clone Giant Skeleton Princess Electro Wizard
Fireball
Furnace Skeleton Army Clone Princess Electro Wizard
Poison
Furnace Skeleton Army Clone Princess Electro Wizard
Lightning
Valkyrie Furnace Electro Wizard
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Clone Princess Valkyrie Furnace Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Army Clone Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton
Valkyrie
Furnace Giant Skeleton Electro Wizard
Furnace
Valkyrie Giant Skeleton Princess
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton
Clone Arrows Valkyrie Furnace Princess Electro Wizard
Princess
Furnace Giant Skeleton
Electro Wizard
Valkyrie Clone Giant Skeleton

Defense Synergies 0 13

Arrows
Valkyrie Furnace Giant Skeleton
Valkyrie
Arrows Furnace Princess Electro Wizard
Furnace
Arrows Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Furnace Giant Skeleton Princess Electro Wizard
Clone
Giant Skeleton
Arrows Skeleton Army Princess Electro Wizard
Princess
Valkyrie Skeleton Army Giant Skeleton
Electro Wizard
Valkyrie Furnace Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeleton Army Valkyrie Furnace Electro Wizard
Furnace Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Valkyrie Furnace Electro Wizard
Arrows Valkyrie Skeleton Army Giant Skeleton Princess
Arrows Skeleton Army Valkyrie Furnace Electro Wizard
Furnace Electro Wizard Arrows Princess
Arrows Valkyrie Giant Skeleton Electro Wizard
Furnace Skeleton Army Princess
Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Furnace Giant Skeleton Princess
Arrows Furnace Princess Electro Wizard
Furnace Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Arrows Furnace Princess Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Furnace Electro Wizard
Arrows Valkyrie Furnace Skeleton Army Electro Wizard
Arrows Valkyrie Furnace Skeleton Army Electro Wizard
Arrows Valkyrie Furnace Giant Skeleton Princess Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Arrows Furnace Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace Giant Skeleton Electro Wizard
Electro Wizard Arrows Valkyrie
Skeleton Army Giant Skeleton Valkyrie Furnace Electro Wizard
Valkyrie Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Skeleton Army
Arrows Furnace Princess Electro Wizard
Skeleton Army Valkyrie Furnace Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Electro Wizard Valkyrie Skeleton Army
Skeleton Army
Valkyrie Giant Skeleton
Skeleton Army Arrows Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Valkyrie
Valkyrie Furnace Skeleton Army Princess
Skeleton Army Electro Wizard Valkyrie Furnace Giant Skeleton
Arrows Valkyrie Giant Skeleton Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie Giant Skeleton
Arrows Princess Electro Wizard
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie Furnace
Arrows Furnace Princess
Arrows Furnace Princess
Arrows Princess
Arrows
Electro Wizard
Arrows Valkyrie Princess Electro Wizard
Arrows Princess
Princess
Arrows Princess
Princess Arrows Furnace
Arrows Furnace Princess
Arrows Furnace Princess
Arrows
Arrows Princess Electro Wizard
Arrows Valkyrie Princess
Giant Skeleton
Arrows Princess
Arrows
Arrows Valkyrie Furnace Princess
Arrows Princess Electro Wizard
Arrows Princess
Arrows
Arrows Furnace Princess Electro Wizard
Electro Wizard
Arrows
Arrows Princess Electro Wizard
Giant Skeleton
Arrows Princess
Electro Wizard Skeleton Army Princess
Arrows Princess Electro Wizard
Arrows
Valkyrie Princess Electro Wizard
Arrows Princess
Arrows Giant Skeleton
Giant Skeleton Princess Electro Wizard
Princess Electro Wizard
Giant Skeleton Princess Electro Wizard

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