My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Bandit Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Bandit Inferno Dragon Lumberjack
Fireball
Wizard Bandit Inferno Dragon Lumberjack
Poison
Wizard
Lightning
Valkyrie Wizard Bandit Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Valkyrie Inferno Dragon Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Bandit Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Valkyrie Bandit Lumberjack
Arrows
Zap P.E.K.K.A Bandit Lumberjack
Valkyrie
Lumberjack Zap Wizard P.E.K.K.A Bandit
Wizard
Valkyrie P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Arrows Valkyrie Wizard Lumberjack
Bandit
Zap Arrows Valkyrie Wizard Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Zap Arrows Wizard P.E.K.K.A Bandit

Defense Synergies 0 18

Zap
Arrows Valkyrie P.E.K.K.A Bandit Inferno Dragon Lumberjack
Arrows
Zap Valkyrie P.E.K.K.A Bandit Lumberjack
Valkyrie
Zap Arrows Wizard P.E.K.K.A Bandit Lumberjack
Wizard
Valkyrie P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Arrows Valkyrie Wizard
Bandit
Zap Arrows Valkyrie Wizard Lumberjack
Inferno Dragon
Zap
Lumberjack
Zap Arrows Valkyrie Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
P.E.K.K.A Inferno Dragon Lumberjack Zap Valkyrie Bandit
P.E.K.K.A Lumberjack Valkyrie Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Valkyrie Bandit
Arrows Valkyrie P.E.K.K.A Lumberjack
Arrows Zap Valkyrie Bandit Lumberjack
Inferno Dragon Zap Arrows Wizard
Zap Arrows Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Lumberjack
Valkyrie Bandit Lumberjack
Valkyrie Zap Arrows Wizard Bandit Lumberjack
Arrows Inferno Dragon Zap Wizard
P.E.K.K.A Lumberjack Zap Valkyrie Wizard Bandit
Valkyrie Wizard Zap Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Bandit Lumberjack
Zap P.E.K.K.A Bandit Inferno Dragon Lumberjack
Wizard Arrows Valkyrie P.E.K.K.A Lumberjack
Arrows Zap Valkyrie Wizard Bandit Lumberjack
Zap Arrows Valkyrie Wizard Bandit Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Valkyrie Wizard Arrows P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap P.E.K.K.A Bandit
Bandit Zap Arrows Valkyrie Wizard Inferno Dragon Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Valkyrie
Valkyrie P.E.K.K.A Lumberjack Zap Bandit
P.E.K.K.A Valkyrie Bandit Inferno Dragon Lumberjack
Arrows Wizard Zap
P.E.K.K.A Valkyrie Bandit Lumberjack
P.E.K.K.A Valkyrie Inferno Dragon Lumberjack
Zap P.E.K.K.A Valkyrie Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Lumberjack
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie
Zap Valkyrie P.E.K.K.A Inferno Dragon Lumberjack
Arrows Valkyrie Zap Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard Bandit
Lumberjack
Zap Arrows Valkyrie Wizard Bandit
Zap Arrows Wizard
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Zap Arrows Wizard Bandit
Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Inferno Dragon
Arrows Zap Wizard Bandit
Zap Arrows Wizard Bandit
Zap Arrows Bandit
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard Bandit
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Bandit
Zap Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap Bandit

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