My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons Fire Spirit Witch
Zap
Skeletons Fire Spirit Witch Cannon Cart
Barbarian Barrel
Skeletons Fire Spirit Tesla Valkyrie Witch Cannon Cart
The Log
Skeletons Fire Spirit Witch Cannon Cart
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Fire Spirit Witch
Royal Delivery
Skeletons Fire Spirit Valkyrie Witch Cannon Cart
Fireball
Tesla Witch Cannon Cart
Poison
Witch
Lightning
Tesla Valkyrie Witch Cannon Cart
Rocket
Valkyrie Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Tesla Fireball Valkyrie Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Arrows Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Cannon Cart
Arrows
Fireball Cannon Cart
Tesla
Fireball
Arrows
Valkyrie
Fire Spirit Cannon Cart Witch
Witch
Valkyrie Cannon Cart
Cannon Cart
Valkyrie Fire Spirit Arrows Witch

Defense Synergies 1 15

Skeletons
Tesla Fire Spirit Witch Cannon Cart
Fire Spirit
Skeletons Valkyrie
Arrows
Tesla Fireball Valkyrie Cannon Cart
Tesla
Skeletons Arrows Fireball Valkyrie Cannon Cart
Fireball
Arrows Tesla Valkyrie
Valkyrie
Fire Spirit Arrows Tesla Fireball Witch Cannon Cart
Witch
Skeletons Valkyrie Cannon Cart
Cannon Cart
Skeletons Arrows Tesla Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla Fireball Valkyrie
Skeletons Tesla Valkyrie Witch Cannon Cart
Tesla Witch Skeletons Fire Spirit Valkyrie Cannon Cart
Tesla Witch Skeletons Valkyrie Cannon Cart
Arrows Fireball Valkyrie
Arrows Fireball Skeletons Fire Spirit Tesla Valkyrie Cannon Cart
Tesla Fire Spirit Arrows Fireball Witch
Arrows Tesla Fireball Valkyrie Cannon Cart
Tesla Witch Skeletons
Skeletons Fire Spirit Tesla Valkyrie Cannon Cart
Valkyrie Witch Skeletons Arrows Tesla Fireball Cannon Cart
Arrows Tesla Fireball Witch
Tesla Skeletons Fire Spirit Fireball Valkyrie Witch Cannon Cart
Fire Spirit Fireball Valkyrie Arrows Tesla Witch Cannon Cart
Tesla Cannon Cart
Tesla Fireball
Tesla Skeletons Arrows Fireball Valkyrie Witch Cannon Cart
Fire Spirit Arrows Tesla Fireball Valkyrie Witch Cannon Cart
Arrows Valkyrie Witch Fire Spirit Tesla Fireball Cannon Cart
Tesla Cannon Cart
Valkyrie Fire Spirit Arrows Tesla Fireball Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Fireball Witch Cannon Cart
Fireball Arrows Tesla Valkyrie Cannon Cart
Skeletons Valkyrie Witch Cannon Cart
Valkyrie Tesla Fireball Cannon Cart
Skeletons Tesla Valkyrie Witch Cannon Cart
Fire Spirit Arrows Fireball Skeletons Tesla Witch
Skeletons Tesla Fireball Valkyrie Witch Cannon Cart
Tesla Valkyrie Cannon Cart
Skeletons Fireball Valkyrie Witch Cannon Cart
Witch Skeletons Tesla
Tesla Valkyrie Witch Cannon Cart
Arrows Fireball Valkyrie
Cannon Cart Skeletons Tesla Fireball Valkyrie Witch
Tesla Fireball Valkyrie Witch Cannon Cart
Tesla Witch Skeletons Fireball Valkyrie Cannon Cart
Arrows Valkyrie Tesla Fireball Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball Cannon Cart
Cannon Cart Arrows Fireball Valkyrie
Fireball Fire Spirit Arrows Valkyrie
Arrows Fireball Fire Spirit Witch
Fire Spirit Arrows Witch
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Fireball
Arrows Fireball Valkyrie Cannon Cart
Fireball Fire Spirit Arrows
Fire Spirit Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Witch Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball
Fire Spirit Arrows Fireball
Fire Spirit Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball Cannon Cart
Arrows Fire Spirit Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Fire Spirit Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Fireball Witch Cannon Cart
Fireball Fire Spirit Arrows Witch
Arrows Fireball
Fireball Valkyrie Cannon Cart
Arrows Fireball
Arrows Fireball
Cannon Cart
Fireball Witch
Fireball Witch
Fireball Witch Cannon Cart

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