My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Miner
Zap
Archers
Barbarian Barrel
Archers Tesla Barbarians Valkyrie Wizard
The Log
Archers Barbarians
Earthquake
Archers Tesla Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Valkyrie Wizard Miner
Fireball
Archers Tesla Barbarians Wizard
Poison
Archers Barbarians Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Miner Tesla Valkyrie Poison Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Miner Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Miner
Arrows
Archers Miner
Tesla
Barbarians
Valkyrie
Archers Wizard
Wizard
Valkyrie Miner
Poison
Miner
Miner
Poison Archers Arrows Wizard

Defense Synergies 1 8

Archers
Valkyrie Tesla
Arrows
Tesla Barbarians Valkyrie
Tesla
Archers Arrows Valkyrie Wizard Poison
Barbarians
Arrows
Valkyrie
Archers Arrows Tesla Wizard
Wizard
Tesla Valkyrie
Poison
Tesla
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Barbarians Tesla Valkyrie
Tesla Barbarians Archers Valkyrie
Tesla Barbarians Valkyrie
Arrows Barbarians Valkyrie Poison
Arrows Archers Tesla Valkyrie
Tesla Archers Arrows Wizard Poison
Arrows Tesla Barbarians Valkyrie Poison
Tesla Barbarians
Archers Tesla Barbarians Valkyrie Miner
Archers Barbarians Valkyrie Poison Arrows Tesla Wizard
Arrows Tesla Archers Wizard Poison
Tesla Barbarians Valkyrie Wizard
Valkyrie Wizard Arrows Tesla Barbarians Poison
Barbarians Tesla
Barbarians Tesla
Tesla Barbarians Wizard Arrows Valkyrie Poison
Arrows Tesla Archers Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Poison Archers Tesla Barbarians
Barbarians Tesla
Valkyrie Wizard Archers Arrows Tesla Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Tesla
Poison Archers Arrows Tesla Valkyrie Wizard Miner
Barbarians Valkyrie
Valkyrie Tesla Barbarians
Barbarians Tesla Valkyrie
Arrows Wizard Poison Archers Tesla
Archers Tesla Barbarians Valkyrie
Tesla Barbarians Valkyrie
Barbarians Valkyrie Poison
Tesla Barbarians
Tesla Barbarians Valkyrie
Arrows Barbarians Valkyrie Poison
Barbarians Tesla Valkyrie Wizard
Wizard Archers Tesla Barbarians Valkyrie
Tesla Barbarians Archers Valkyrie Poison
Arrows Valkyrie Poison Archers Tesla Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison Miner
Arrows Poison Miner
Arrows Barbarians Valkyrie Poison
Wizard Poison Arrows Valkyrie
Arrows Wizard Poison
Archers Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Miner Wizard
Poison
Poison Miner Arrows Valkyrie Wizard
Poison Archers Arrows Wizard
Poison Miner
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Archers Arrows Wizard Poison
Arrows Valkyrie Wizard Poison Miner
Poison
Arrows Wizard Poison
Arrows Barbarians Poison
Arrows Poison Valkyrie Wizard
Arrows Poison Miner Wizard
Arrows Wizard Poison Miner
Poison Miner Arrows
Poison Archers Arrows Wizard
Wizard Poison
Poison Arrows Wizard Miner
Arrows Poison
Arrows Wizard Poison
Archers Barbarians
Poison Archers Arrows Wizard
Arrows
Poison Miner Valkyrie Wizard
Arrows Wizard Poison
Arrows Poison
Poison
Poison
Poison Miner

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