My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon
Giant Snowball
Archers Mega Minion Guards Balloon
Zap
Archers Guards Balloon
Barbarian Barrel
Archers Tesla Valkyrie Guards
The Log
Archers Guards
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Mega Minion Valkyrie Guards Balloon
Fireball
Archers Tesla Mega Minion Balloon
Poison
Archers Mega Minion Guards Balloon
Lightning
Tesla Mega Minion Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Guards Tesla Fireball Valkyrie Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Mega Minion Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Balloon
Arrows
Fireball Balloon Archers Mega Minion
Tesla
Mega Minion
Arrows Fireball Valkyrie Balloon
Fireball
Arrows Mega Minion
Valkyrie
Archers Balloon Mega Minion
Guards
Balloon
Arrows Valkyrie Archers Mega Minion

Defense Synergies 1 14

Archers
Valkyrie Tesla Mega Minion Guards
Arrows
Tesla Mega Minion Fireball Valkyrie
Tesla
Archers Arrows Mega Minion Fireball Valkyrie Guards
Mega Minion
Archers Arrows Tesla Valkyrie Guards
Fireball
Arrows Tesla Valkyrie
Valkyrie
Archers Arrows Tesla Mega Minion Fireball
Guards
Archers Tesla Mega Minion
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball Valkyrie
Tesla Mega Minion Valkyrie
Tesla Archers Mega Minion Valkyrie
Tesla Mega Minion Valkyrie Guards
Arrows Fireball Valkyrie
Arrows Fireball Archers Tesla Mega Minion Valkyrie Guards
Tesla Mega Minion Archers Arrows Fireball
Arrows Tesla Fireball Valkyrie
Tesla
Guards Archers Tesla Valkyrie
Archers Valkyrie Guards Arrows Tesla Mega Minion Fireball
Arrows Tesla Mega Minion Archers Fireball
Tesla Fireball Valkyrie Guards
Fireball Valkyrie Arrows Tesla Mega Minion Guards
Tesla
Tesla Fireball
Tesla Arrows Fireball Valkyrie
Arrows Tesla Fireball Archers Mega Minion Valkyrie Guards
Arrows Valkyrie Archers Tesla Mega Minion Fireball Guards
Tesla
Valkyrie Archers Arrows Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Tesla Fireball
Fireball Archers Arrows Tesla Mega Minion Valkyrie
Guards Valkyrie
Valkyrie Guards Tesla Fireball
Tesla Valkyrie Guards
Arrows Fireball Archers Tesla
Guards Archers Tesla Mega Minion Fireball Valkyrie
Tesla Valkyrie
Mega Minion Fireball Valkyrie
Tesla Mega Minion Guards
Tesla Mega Minion Valkyrie Guards
Arrows Fireball Valkyrie Guards
Tesla Fireball Valkyrie Guards
Archers Tesla Fireball Valkyrie
Tesla Guards Archers Mega Minion Fireball Valkyrie
Arrows Valkyrie Archers Tesla Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Guards
Fireball Arrows Valkyrie
Arrows Fireball Mega Minion
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball Guards
Arrows Fireball Valkyrie
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Mega Minion Fireball
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Mega Minion Fireball Guards
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball Guards
Fireball Archers Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Valkyrie
Arrows Fireball
Arrows Fireball
Mega Minion
Fireball Guards
Fireball
Fireball

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