My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Valkyrie Wizard Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Valkyrie Electro Wizard Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Valkyrie Guards Golem The Log
Valkyrie
Zap Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Golem
Guards
Zap The Log
Tornado
Zap Wizard Valkyrie Golem The Log
Golem
Zap Wizard Tornado The Log Electro Wizard
The Log
Zap Guards Tornado Golem
Electro Wizard
Zap Valkyrie Golem

Defense Synergies 2 16

Zap
Electro Wizard Valkyrie Guards Tornado The Log
Valkyrie
Zap Wizard Tornado The Log Electro Wizard
Wizard
Tornado Valkyrie Guards The Log Electro Wizard
Guards
Zap Wizard The Log Electro Wizard
Tornado
Wizard Zap Valkyrie The Log Electro Wizard
Golem
The Log
Zap Valkyrie Wizard Guards Tornado Electro Wizard
Electro Wizard
Zap Valkyrie Wizard Guards Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Electro Wizard
Zap Valkyrie The Log Electro Wizard
Tornado Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Tornado The Log
Tornado The Log Zap Valkyrie Guards Electro Wizard
Tornado Electro Wizard Zap Wizard
Zap Valkyrie The Log Electro Wizard
Tornado
Guards Tornado Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Zap Wizard Tornado The Log
Zap Wizard Tornado Electro Wizard
Zap Valkyrie Wizard Guards The Log Electro Wizard
Valkyrie Wizard Zap Guards Tornado The Log Electro Wizard
Electro Wizard
Tornado Zap The Log Electro Wizard
Wizard Valkyrie Tornado Electro Wizard
Zap Valkyrie Wizard Guards Tornado The Log Electro Wizard
Zap Valkyrie Wizard Tornado The Log Guards Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Electro Wizard
Electro Wizard Zap Valkyrie Wizard The Log
Guards Zap Valkyrie The Log Electro Wizard
Valkyrie Guards Zap Tornado The Log Electro Wizard
Valkyrie Guards
Wizard Zap Tornado Electro Wizard
Guards Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie Tornado The Log
Guards
Valkyrie Guards
Zap Valkyrie Guards Tornado The Log Electro Wizard
Valkyrie Wizard Guards
Wizard Valkyrie
Guards Electro Wizard Zap Valkyrie Tornado The Log
Valkyrie Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
Zap Tornado The Log Electro Wizard
The Log
Valkyrie Guards The Log
Wizard Zap Valkyrie The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Guards Tornado Electro Wizard
Zap Valkyrie Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log Electro Wizard
Zap Valkyrie Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Valkyrie Wizard
The Log Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard Guards
Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Guards
Zap Wizard Tornado Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Zap Wizard
Zap Tornado
Zap Guards Tornado The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado The Log Electro Wizard

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