My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Balloon Executioner P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Balloon Executioner Electro Wizard Inferno Dragon
Poison
Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Electro Wizard Inferno Dragon
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Freeze Electro Wizard Inferno Dragon Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Freeze Electro Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze
Tornado
Executioner P.E.K.K.A Freeze Balloon
Freeze
Balloon Arrows Tornado
Balloon
Arrows Freeze Tornado Executioner Electro Wizard
Executioner
Tornado Balloon P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Executioner
Electro Wizard
P.E.K.K.A Balloon
Inferno Dragon

Defense Synergies 2 7

Arrows
Tornado P.E.K.K.A
Tornado
Executioner P.E.K.K.A Arrows Electro Wizard Inferno Dragon
Freeze
Electro Wizard
Balloon
Executioner
Tornado
P.E.K.K.A
Tornado Arrows Electro Wizard
Electro Wizard
Tornado Freeze P.E.K.K.A Inferno Dragon
Inferno Dragon
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Executioner Electro Wizard
Tornado P.E.K.K.A Freeze Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard
Arrows Tornado P.E.K.K.A
Arrows Tornado Freeze Executioner Electro Wizard
Tornado Electro Wizard Inferno Dragon Arrows Freeze Executioner
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Tornado
Tornado Electro Wizard
Executioner Electro Wizard Arrows Tornado Freeze
Arrows Executioner Inferno Dragon Tornado Electro Wizard
P.E.K.K.A Freeze Electro Wizard
Executioner Arrows Tornado Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Tornado Freeze P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Tornado Executioner P.E.K.K.A Electro Wizard
Arrows Tornado Executioner Electro Wizard
Arrows Tornado Freeze Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Tornado Electro Wizard Inferno Dragon
Arrows Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Executioner Inferno Dragon
P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Executioner Inferno Dragon
Arrows Executioner Tornado Freeze Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Freeze P.E.K.K.A Electro Wizard Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows Tornado Electro Wizard
P.E.K.K.A Executioner
Executioner
Electro Wizard Tornado Freeze Executioner P.E.K.K.A Inferno Dragon
Arrows Executioner Freeze P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Tornado Executioner Electro Wizard
Arrows
Arrows Freeze
Executioner Arrows
Arrows Executioner Tornado Freeze
Arrows Tornado Executioner
Arrows Tornado Freeze Executioner
Arrows Tornado
Tornado Electro Wizard
Arrows Tornado Electro Wizard
Arrows Tornado Executioner
Executioner
Arrows Freeze
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado Freeze
Arrows Executioner Electro Wizard
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze Executioner
Inferno Dragon
Arrows Tornado Executioner Electro Wizard
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner Electro Wizard
Electro Wizard Freeze
Arrows
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Freeze
Arrows Tornado Executioner Electro Wizard
Freeze
Arrows
Executioner Electro Wizard
Arrows Executioner
Arrows Tornado
Executioner P.E.K.K.A
Tornado Freeze Electro Wizard
Tornado Executioner Electro Wizard
Tornado Freeze Executioner Electro Wizard

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