My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Witch Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Hog Rider Electro Wizard Inferno Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Hog Rider

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Tornado Electro Wizard Witch
Elite Barbarians
Zap Fireball Hog Rider
Fireball
Zap Hog Rider Tornado Elite Barbarians Electro Wizard
Hog Rider
Zap Fireball Elite Barbarians Tornado Witch Electro Wizard
Tornado
Zap Fireball Hog Rider Witch
Witch
Zap Hog Rider Tornado
Electro Wizard
Zap Fireball Hog Rider
Inferno Dragon

Defense Synergies 3 10

Zap
Fireball Electro Wizard Elite Barbarians Tornado Witch Inferno Dragon
Elite Barbarians
Zap
Fireball
Zap Tornado Electro Wizard
Hog Rider
Tornado
Fireball Zap Witch Electro Wizard Inferno Dragon
Witch
Zap Tornado Electro Wizard
Electro Wizard
Zap Fireball Tornado Witch Inferno Dragon
Inferno Dragon
Zap Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Elite Barbarians Inferno Dragon Zap Witch Electro Wizard
Tornado Witch Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Witch Inferno Dragon Electro Wizard
Elite Barbarians Fireball Tornado
Fireball Tornado Zap Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Fireball Witch
Zap Fireball Electro Wizard
Witch Inferno Dragon Elite Barbarians Tornado
Elite Barbarians Tornado Electro Wizard
Witch Electro Wizard Zap Fireball Tornado
Inferno Dragon Zap Fireball Tornado Witch Electro Wizard
Zap Elite Barbarians Fireball Witch Electro Wizard
Fireball Zap Tornado Witch Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Tornado Zap Elite Barbarians Fireball Electro Wizard Inferno Dragon
Elite Barbarians Fireball Tornado Witch Electro Wizard
Fireball Zap Elite Barbarians Tornado Witch Electro Wizard
Zap Tornado Witch Fireball Electro Wizard Inferno Dragon
Elite Barbarians Tornado Electro Wizard Inferno Dragon
Elite Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Inferno Dragon
Zap Elite Barbarians Witch Electro Wizard
Zap Elite Barbarians Fireball Tornado Electro Wizard
Elite Barbarians Witch Inferno Dragon
Fireball Zap Tornado Witch Electro Wizard
Elite Barbarians Fireball Witch Electro Wizard
Elite Barbarians Inferno Dragon
Zap Electro Wizard Elite Barbarians Fireball Tornado Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch
Zap Elite Barbarians Fireball Tornado Electro Wizard
Elite Barbarians Fireball Witch
Fireball Witch
Elite Barbarians Witch Electro Wizard Zap Fireball Tornado Inferno Dragon
Zap Elite Barbarians Fireball Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Tornado Witch
Tornado Witch
Fireball Zap Tornado
Fireball Zap Tornado
Elite Barbarians Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Fireball Zap Tornado
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Zap Fireball Electro Wizard
Zap Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Witch
Witch Inferno Dragon
Fireball Zap Tornado Witch Electro Wizard
Fireball Zap Tornado Witch
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Tornado Witch Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball Tornado
Elite Barbarians
Zap Elite Barbarians Fireball Tornado Witch Electro Wizard
Zap Fireball Tornado Witch Electro Wizard
Zap Fireball Tornado Witch Electro Wizard

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