My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Hog Rider Furnace Skeleton Army
Zap
Goblin Gang Minion Horde Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Skeleton Army
The Log
Goblin Gang Elite Barbarians Hog Rider Furnace Skeleton Army
Earthquake
Goblin Gang Hog Rider Furnace Skeleton Army
Arrows
Goblin Gang Minion Horde Furnace Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Hog Rider Skeleton Army
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Furnace Skeleton Army
Poison
Goblin Gang Minion Horde Furnace Skeleton Army
Lightning
Elite Barbarians Furnace
Rocket
Minion Horde Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Tornado Fireball Hog Rider Furnace Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Tornado Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider
Minion Horde
Hog Rider
Elite Barbarians
Fireball Hog Rider Furnace
Fireball
Hog Rider Tornado Elite Barbarians
Hog Rider
Goblin Gang Fireball Minion Horde Elite Barbarians Furnace Tornado
Furnace
Elite Barbarians Hog Rider
Skeleton Army
Tornado
Fireball Hog Rider

Defense Synergies 1 5

Goblin Gang
Furnace Skeleton Army
Minion Horde
Tornado
Elite Barbarians
Fireball
Tornado
Hog Rider
Furnace
Goblin Gang Skeleton Army Tornado
Skeleton Army
Goblin Gang Furnace
Tornado
Fireball Minion Horde Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Elite Barbarians Skeleton Army Goblin Gang Furnace
Goblin Gang Minion Horde Furnace Skeleton Army Tornado Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Goblin Gang Furnace
Elite Barbarians Fireball Skeleton Army Tornado
Goblin Gang Fireball Skeleton Army Tornado Furnace
Minion Horde Furnace Tornado Goblin Gang Fireball
Fireball
Minion Horde Goblin Gang Elite Barbarians Furnace Skeleton Army Tornado
Goblin Gang Elite Barbarians Skeleton Army Tornado Minion Horde
Goblin Gang Minion Horde Skeleton Army Fireball Furnace Tornado
Minion Horde Goblin Gang Fireball Furnace Tornado
Minion Horde Furnace Skeleton Army Goblin Gang Elite Barbarians Fireball
Fireball Skeleton Army Goblin Gang Minion Horde Furnace Tornado
Elite Barbarians Skeleton Army Goblin Gang Minion Horde Furnace
Minion Horde Skeleton Army Tornado Goblin Gang Elite Barbarians Fireball Furnace
Minion Horde Goblin Gang Elite Barbarians Fireball Furnace Skeleton Army Tornado
Fireball Goblin Gang Minion Horde Elite Barbarians Furnace Skeleton Army Tornado
Furnace Tornado Fireball
Elite Barbarians Tornado
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Fireball Furnace
Fireball Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Furnace
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Fireball Tornado
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Fireball Furnace Goblin Gang Minion Horde Tornado
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Fireball Furnace
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Fireball Skeleton Army Tornado
Goblin Gang Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians Fireball Tornado
Elite Barbarians Skeleton Army Goblin Gang Minion Horde Fireball
Minion Horde Fireball Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Minion Horde Fireball Furnace Tornado
Minion Horde Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Tornado
Minion Horde Fireball
Fireball
Fireball Minion Horde Furnace
Fireball Minion Horde Furnace Tornado
Minion Horde Furnace Tornado
Fireball Tornado
Fireball Tornado
Goblin Gang Minion Horde Elite Barbarians Fireball Tornado
Minion Horde Fireball Tornado
Fireball Tornado
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball Furnace
Minion Horde Fireball Furnace
Minion Horde Fireball Furnace
Fireball Tornado
Minion Horde
Fireball
Fireball Tornado
Minion Horde Fireball
Fireball Tornado
Tornado
Minion Horde Fireball
Tornado Fireball Furnace
Minion Horde
Fireball Tornado
Fireball Tornado
Fireball Tornado
Elite Barbarians Minion Horde Fireball Furnace Tornado
Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Goblin Gang Fireball Skeleton Army
Fireball Tornado
Fireball
Fireball Goblin Gang Minion Horde
Fireball
Fireball Tornado
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball Tornado
Fireball Tornado
Fireball Tornado

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