My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Miner
Giant Snowball
Fire Spirit Goblin Gang Miner
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Electro Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Miner Electro Wizard
Fireball
Goblin Gang Elite Barbarians Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Tornado Miner Fireball Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Tornado

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians
Zap
Elite Barbarians Fireball Tornado Miner Electro Wizard Fire Spirit
Goblin Gang
Miner
Elite Barbarians
Zap Fire Spirit Fireball
Fireball
Zap Tornado Elite Barbarians Miner Electro Wizard
Tornado
Zap Fireball
Miner
Fire Spirit Zap Goblin Gang Fireball Electro Wizard
Electro Wizard
Zap Fireball Miner

Defense Synergies 3 12

Fire Spirit
Zap Tornado Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Goblin Gang Elite Barbarians Tornado Miner
Goblin Gang
Zap Miner Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Tornado Miner Electro Wizard
Tornado
Fireball Fire Spirit Zap Electro Wizard
Miner
Zap Goblin Gang Fireball
Electro Wizard
Zap Fire Spirit Goblin Gang Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Elite Barbarians Zap Goblin Gang Electro Wizard
Goblin Gang Tornado Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Elite Barbarians Fireball Tornado
Goblin Gang Fireball Tornado Fire Spirit Zap Electro Wizard
Tornado Electro Wizard Fire Spirit Zap Goblin Gang Fireball
Zap Fireball Electro Wizard
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Fire Spirit Miner Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado Electro Wizard
Fire Spirit Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Fire Spirit Fireball Zap Goblin Gang Tornado Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Tornado Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Fireball Tornado Electro Wizard
Fire Spirit Fireball Zap Goblin Gang Elite Barbarians Tornado Electro Wizard
Zap Tornado Fire Spirit Fireball Electro Wizard
Elite Barbarians Tornado Electro Wizard
Goblin Gang Fire Spirit Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Elite Barbarians Miner
Goblin Gang Zap Elite Barbarians Electro Wizard
Goblin Gang Zap Elite Barbarians Fireball Tornado Electro Wizard
Goblin Gang Elite Barbarians
Fire Spirit Fireball Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Fireball Tornado
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Fireball Tornado Electro Wizard
Elite Barbarians Goblin Gang Fireball
Fireball
Goblin Gang Elite Barbarians Electro Wizard Zap Fireball Tornado
Zap Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Miner Electro Wizard
Fireball Miner
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Tornado
Fire Spirit Tornado
Fireball Fire Spirit Zap Tornado
Fireball Miner Zap Tornado
Fire Spirit Goblin Gang Elite Barbarians Fireball Tornado Electro Wizard
Miner Zap Fireball Tornado Electro Wizard
Fireball Fire Spirit Zap Tornado
Fire Spirit Elite Barbarians Fireball Miner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Tornado
Fire Spirit Zap Fireball Electro Wizard
Fire Spirit Zap Fireball Tornado Miner
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fire Spirit Fireball
Fireball Miner Zap Tornado Electro Wizard
Fireball Zap Tornado Miner
Fireball Miner Zap Tornado
Elite Barbarians Fire Spirit Zap Fireball Tornado Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Zap Tornado Electro Wizard
Fireball
Fireball Miner Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball Tornado
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Miner Electro Wizard

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