My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Minions Hog Rider Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Elite Barbarians Executioner
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Hog Rider Executioner Inferno Dragon
Fireball
Minions Elite Barbarians Hog Rider Executioner Inferno Dragon
Poison
Minions Executioner
Lightning
Elite Barbarians Ice Golem Executioner Inferno Dragon
Rocket
Elite Barbarians Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Tornado Hog Rider Inferno Dragon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Minions Ice Golem Executioner
Minions
Hog Rider Zap Elite Barbarians Ice Golem Inferno Dragon
Elite Barbarians
Zap Minions Ice Golem Hog Rider
Ice Golem
Hog Rider Zap Minions Elite Barbarians Executioner
Hog Rider
Zap Minions Ice Golem Elite Barbarians Tornado Executioner
Tornado
Zap Executioner Hog Rider
Executioner
Tornado Zap Ice Golem Hog Rider
Inferno Dragon
Minions

Defense Synergies 2 11

Zap
Minions Elite Barbarians Ice Golem Tornado Executioner Inferno Dragon
Minions
Ice Golem Zap
Elite Barbarians
Zap Ice Golem
Ice Golem
Minions Zap Elite Barbarians Tornado Executioner Inferno Dragon
Hog Rider
Tornado
Executioner Zap Ice Golem Inferno Dragon
Executioner
Tornado Zap Ice Golem
Inferno Dragon
Zap Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Executioner
Elite Barbarians Inferno Dragon Zap Minions Executioner
Tornado Minions Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon Minions
Elite Barbarians Tornado
Tornado Zap Minions Executioner
Minions Tornado Inferno Dragon Zap Executioner
Zap Ice Golem
Inferno Dragon Minions Elite Barbarians Tornado
Elite Barbarians Tornado Ice Golem
Minions Executioner Zap Ice Golem Tornado
Minions Executioner Inferno Dragon Zap Tornado
Zap Minions Elite Barbarians
Executioner Zap Minions Tornado
Elite Barbarians Inferno Dragon
Tornado Zap Elite Barbarians Inferno Dragon
Minions Elite Barbarians Tornado Executioner
Zap Minions Elite Barbarians Tornado Executioner
Zap Tornado Executioner Minions Ice Golem Inferno Dragon
Elite Barbarians Tornado Inferno Dragon
Minions Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Ice Golem
Zap Elite Barbarians Ice Golem Executioner Inferno Dragon
Zap Minions Elite Barbarians Ice Golem
Zap Elite Barbarians Ice Golem Tornado
Elite Barbarians Executioner Inferno Dragon
Executioner Zap Minions Ice Golem Tornado
Minions Elite Barbarians Ice Golem
Elite Barbarians Inferno Dragon
Zap Minions Elite Barbarians Ice Golem Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians Ice Golem Executioner
Executioner
Elite Barbarians Zap Minions Ice Golem Tornado Executioner Inferno Dragon
Minions Executioner Zap Elite Barbarians Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap Tornado Executioner
Ice Golem
Executioner Zap
Executioner Zap Minions Ice Golem Tornado
Tornado Executioner
Zap Ice Golem Tornado Executioner
Zap Tornado
Minions Elite Barbarians Tornado
Zap Tornado
Zap Tornado Executioner
Elite Barbarians Ice Golem Executioner
Minions
Zap Elite Barbarians Ice Golem
Zap Executioner
Executioner
Tornado
Minions
Zap Executioner
Zap Tornado
Minions
Tornado
Tornado
Zap
Zap Ice Golem Tornado Executioner
Inferno Dragon
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Zap Ice Golem Tornado Executioner
Zap Minions
Elite Barbarians
Zap
Zap
Zap Minions
Zap Tornado Executioner
Executioner
Zap Ice Golem Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Minions Elite Barbarians Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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