My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Wizard
Fireball
Goblin Gang Mega Minion Inferno Tower Wizard
Poison
Goblin Gang Mega Minion Inferno Tower Wizard
Lightning
Mega Minion Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Tornado Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Royal Giant The Log
Goblin Gang
Royal Giant
Royal Giant
Zap Goblin Gang Mega Minion Wizard Tornado The Log
Mega Minion
Zap Royal Giant
Inferno Tower
Wizard
Tornado Royal Giant
Tornado
Zap Wizard Royal Giant The Log
The Log
Zap Royal Giant Tornado

Defense Synergies 4 12

Zap
Mega Minion Goblin Gang Inferno Tower Tornado The Log
Goblin Gang
Inferno Tower Zap The Log
Royal Giant
Mega Minion
Zap Inferno Tower Wizard Tornado The Log
Inferno Tower
Goblin Gang The Log Zap Mega Minion Tornado
Wizard
Tornado Mega Minion The Log
Tornado
Wizard Zap Mega Minion Inferno Tower The Log
The Log
Inferno Tower Zap Goblin Gang Mega Minion Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Inferno Tower Wizard The Log
Inferno Tower Zap Goblin Gang Mega Minion The Log
Goblin Gang Inferno Tower Tornado Mega Minion
Inferno Tower Goblin Gang Mega Minion
Tornado The Log
Goblin Gang Tornado The Log Zap Mega Minion
Mega Minion Inferno Tower Tornado Zap Goblin Gang Wizard
Zap Inferno Tower The Log
Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Inferno Tower
Goblin Gang Zap Mega Minion Wizard Tornado The Log
Mega Minion Inferno Tower Zap Goblin Gang Wizard Tornado
Inferno Tower Zap Goblin Gang Wizard The Log
Wizard Zap Goblin Gang Mega Minion Tornado The Log
Inferno Tower Goblin Gang
Inferno Tower Tornado Zap Goblin Gang The Log
Wizard Goblin Gang Inferno Tower Tornado
Zap Goblin Gang Mega Minion Wizard Tornado The Log
Zap Wizard Tornado The Log Mega Minion
Inferno Tower Tornado
Goblin Gang Wizard The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower
Zap Goblin Gang Mega Minion Wizard The Log
Goblin Gang Zap Inferno Tower The Log
Goblin Gang Zap Inferno Tower Tornado The Log
Inferno Tower Goblin Gang
Wizard Zap Goblin Gang Tornado
Goblin Gang Mega Minion Inferno Tower
Inferno Tower
Zap Mega Minion Inferno Tower Tornado The Log
Inferno Tower Goblin Gang Mega Minion
Mega Minion Inferno Tower
Zap Tornado The Log
Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Zap Mega Minion Tornado The Log
Zap Mega Minion Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap Mega Minion Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Goblin Gang Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Mega Minion Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
Mega Minion
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Mega Minion Wizard
Mega Minion
Zap Wizard The Log
Zap
Wizard The Log
Zap Goblin Gang
Zap Mega Minion Wizard Tornado
The Log
Goblin Gang Mega Minion Wizard
The Log Zap Wizard
Zap Tornado
Mega Minion
Zap Goblin Gang Tornado The Log
Zap Tornado
Zap Tornado The Log

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