My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Mini P.E.K.K.A Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Mini P.E.K.K.A

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Electro Wizard Mini P.E.K.K.A Poison
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Wizard Tornado Electro Wizard
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A Poison
Poison
P.E.K.K.A Zap Tornado
P.E.K.K.A
Zap Arrows Tornado Poison Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 5 15

Zap
Mini P.E.K.K.A Electro Wizard Arrows Tornado Poison P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Arrows Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Zap Arrows Mini P.E.K.K.A Poison Electro Wizard
Poison
Zap Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Wizard Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Tornado Poison P.E.K.K.A
Arrows Tornado Zap Electro Wizard
Tornado Electro Wizard Zap Arrows Wizard Poison
Zap Arrows Poison P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Arrows Wizard Tornado
Arrows Zap Wizard Tornado Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Electro Wizard
Wizard Zap Arrows Mini P.E.K.K.A Tornado Poison P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tornado Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Arrows Mini P.E.K.K.A Tornado Poison P.E.K.K.A Electro Wizard
Arrows Zap Wizard Tornado Electro Wizard
Zap Arrows Wizard Tornado Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado Electro Wizard
Wizard Arrows Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Arrows Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Arrows Wizard Poison Zap Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mini P.E.K.K.A Tornado Poison
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Tornado Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard
Electro Wizard Zap Mini P.E.K.K.A Tornado Poison P.E.K.K.A
Arrows Poison Zap Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Zap Tornado Electro Wizard
Arrows Poison
Arrows Poison
Wizard Poison Zap Arrows
Arrows Wizard Poison Zap Tornado
Arrows Wizard Tornado Poison
Arrows Poison Zap Wizard Tornado
Arrows Poison Zap Wizard Tornado
Mini P.E.K.K.A Tornado Poison Electro Wizard
Poison Zap Arrows Wizard Tornado Electro Wizard
Poison Zap Arrows Wizard Tornado
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Wizard Poison
Arrows Wizard Poison
Arrows Tornado Poison
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Poison Electro Wizard
Zap Arrows Wizard Tornado Poison
Poison
Arrows Wizard Tornado Poison
Tornado
Zap Arrows Poison
Zap Arrows Tornado Poison Wizard
Arrows Poison Zap Wizard Tornado Electro Wizard
Zap Arrows Wizard Tornado Poison
Poison Zap Arrows Tornado
Poison Zap Arrows Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard Poison
Mini P.E.K.K.A
Poison Zap Arrows Wizard
Zap Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Wizard Poison
Zap Electro Wizard
Poison Zap Arrows Wizard Tornado Electro Wizard
Arrows
Poison Mini P.E.K.K.A Wizard Electro Wizard
Arrows Zap Wizard Poison
Zap Arrows Tornado Poison
P.E.K.K.A
Zap Tornado Poison Electro Wizard
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard

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