My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Bowler
Fireball
Mega Minion Wizard Bowler
Poison
Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Tornado Mini P.E.K.K.A Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Tornado

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Tornado Mini P.E.K.K.A Bowler The Log
Mega Minion
Zap Giant Bowler
Mini P.E.K.K.A
Giant Zap Wizard Tornado Bowler The Log
Giant
Zap Mega Minion Mini P.E.K.K.A Wizard Tornado Bowler The Log
Wizard
Tornado Mini P.E.K.K.A Giant
Tornado
Zap Wizard Mini P.E.K.K.A Giant Bowler The Log
Bowler
Zap Mega Minion Mini P.E.K.K.A Giant Tornado The Log
The Log
Zap Mini P.E.K.K.A Giant Tornado Bowler

Defense Synergies 6 11

Zap
Mega Minion Mini P.E.K.K.A Tornado Bowler The Log
Mega Minion
Zap Wizard Tornado The Log
Mini P.E.K.K.A
Zap The Log Wizard Tornado Bowler
Giant
Wizard
Tornado Mega Minion Mini P.E.K.K.A The Log
Tornado
Wizard Bowler Zap Mega Minion Mini P.E.K.K.A The Log
Bowler
Tornado The Log Zap Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bowler Zap Mega Minion Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Wizard The Log
Mini P.E.K.K.A Zap Mega Minion The Log
Mini P.E.K.K.A Tornado Bowler Mega Minion
Mini P.E.K.K.A Mega Minion Bowler
Mini P.E.K.K.A Tornado Bowler The Log
Tornado Bowler The Log Zap Mega Minion
Mega Minion Tornado Zap Wizard
Bowler Zap The Log
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Bowler
Zap Mega Minion Wizard Tornado Bowler The Log
Mega Minion Zap Wizard Tornado
Mini P.E.K.K.A Bowler Zap Wizard The Log
Wizard Bowler Zap Mega Minion Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A Bowler The Log
Wizard Mini P.E.K.K.A Tornado Bowler
Zap Mega Minion Wizard Tornado Bowler The Log
Zap Wizard Tornado The Log Mega Minion Bowler
Mini P.E.K.K.A Tornado
Wizard Bowler Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler
Zap Mega Minion Mini P.E.K.K.A Wizard Bowler The Log
Zap Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler Zap Tornado The Log
Mini P.E.K.K.A Bowler
Wizard Zap Tornado
Mini P.E.K.K.A Mega Minion Bowler
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Tornado The Log
Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Zap Tornado Bowler The Log
Mini P.E.K.K.A Bowler Wizard
Wizard Bowler
Zap Mega Minion Mini P.E.K.K.A Tornado Bowler The Log
Bowler Zap Mega Minion Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Bowler The Log
The Log
The Log
Wizard Zap Bowler The Log
Wizard Zap Mega Minion Tornado
Wizard Tornado Bowler The Log
The Log Zap Wizard Tornado Bowler
The Log Zap Wizard Tornado
Mini P.E.K.K.A Tornado Bowler
Zap Wizard Tornado Bowler The Log
Zap Wizard Tornado
Bowler The Log
Zap The Log
Zap Wizard Bowler The Log
Wizard Bowler The Log
Tornado
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Bowler The Log
Zap Wizard Tornado Bowler The Log
Bowler The Log
Wizard Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado The Log Wizard Bowler
Mega Minion
The Log Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Mega Minion Wizard
Mega Minion Mini P.E.K.K.A Bowler
Zap Wizard The Log
Zap
Wizard Bowler The Log
Zap
Zap Mega Minion Wizard Tornado
The Log
Mega Minion Mini P.E.K.K.A Wizard Bowler
The Log Zap Wizard Bowler
Zap Tornado
Mega Minion
Zap Tornado Bowler The Log
Zap Tornado
Zap Tornado Bowler The Log

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