My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Knight Rascals Elite Barbarians Executioner
The Log
Rascals Elite Barbarians
Earthquake
Arrows
Rascals
Royal Delivery
Knight Rascals Elite Barbarians Executioner
Fireball
Rascals Elite Barbarians Executioner
Poison
Rascals Executioner
Lightning
Knight Elite Barbarians Executioner
Rocket
Rascals Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Knight Tornado Rascals Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Tornado Knight Executioner The Log
Knight
Executioner Zap Elite Barbarians The Log
Rascals
Elite Barbarians
Zap Knight The Log
Mirror
Zap The Log Tornado
Tornado
Zap Executioner Mirror The Log
Executioner
Knight Tornado Zap The Log
The Log
Mirror Zap Knight Elite Barbarians Tornado Executioner

Defense Synergies 4 15

Zap
Mirror Knight Rascals Elite Barbarians Tornado Executioner The Log
Knight
Executioner Zap Tornado The Log
Rascals
Zap Tornado The Log
Elite Barbarians
Zap The Log
Mirror
Zap Tornado Executioner The Log
Tornado
Mirror Executioner Zap Knight Rascals The Log
Executioner
Knight Tornado Zap Mirror The Log
The Log
Zap Knight Rascals Elite Barbarians Mirror Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner The Log
Elite Barbarians Zap Knight Rascals Executioner The Log
Tornado Knight Rascals Elite Barbarians Executioner
Elite Barbarians Knight Rascals
Elite Barbarians Tornado The Log
Tornado The Log Zap Rascals Executioner
Tornado Zap Rascals Executioner
Zap Rascals The Log
Rascals Elite Barbarians Tornado
Knight Elite Barbarians Tornado Rascals
Executioner Zap Knight Rascals Tornado The Log
Executioner Zap Rascals Tornado
Zap Knight Rascals Elite Barbarians The Log
Executioner Zap Rascals Tornado The Log
Elite Barbarians Knight Rascals
Tornado Zap Rascals Elite Barbarians The Log
Knight Rascals Elite Barbarians Tornado Executioner
Zap Knight Rascals Elite Barbarians Tornado Executioner The Log
Zap Tornado Executioner The Log Knight Rascals
Elite Barbarians Tornado
Rascals Knight Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap Elite Barbarians
Zap Knight Elite Barbarians Executioner The Log
Zap Knight Rascals Elite Barbarians The Log
Zap Knight Rascals Elite Barbarians Tornado The Log
Knight Rascals Elite Barbarians Executioner
Executioner Zap Rascals Tornado
Rascals Knight Elite Barbarians
Knight Rascals Elite Barbarians
Zap Knight Elite Barbarians Tornado The Log
Knight Rascals Elite Barbarians
Zap Elite Barbarians Tornado The Log
Rascals Elite Barbarians Knight Executioner
Rascals Executioner
Rascals Elite Barbarians Zap Knight Tornado Executioner The Log
Executioner Zap Rascals Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals The Log
Zap Tornado Executioner The Log
The Log
Knight Rascals The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Elite Barbarians Tornado
Zap Knight Tornado The Log
Zap Tornado Executioner
Knight Elite Barbarians Executioner The Log
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Tornado The Log
Elite Barbarians Zap Tornado Executioner
Zap
Elite Barbarians
Zap The Log
Zap
The Log
Zap
Zap Tornado Executioner
The Log
Knight Rascals Executioner
The Log Zap Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Rascals Elite Barbarians Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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