My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Inferno Dragon
Zap
Bats Guards Inferno Dragon
Barbarian Barrel
Knight Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Hog Rider Guards Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Bats Guards
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Guards Tornado Fireball Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Guards

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Inferno Dragon
Zap
Fireball Hog Rider Tornado Bats Knight Guards
Knight
Bats Hog Rider Zap Fireball
Fireball
Zap Hog Rider Tornado Knight
Hog Rider
Bats Zap Knight Fireball Guards Tornado
Guards
Zap Hog Rider
Tornado
Zap Fireball Hog Rider
Inferno Dragon
Bats

Defense Synergies 3 9

Bats
Knight Zap Inferno Dragon
Zap
Fireball Bats Knight Guards Tornado Inferno Dragon
Knight
Bats Zap Fireball Tornado
Fireball
Zap Tornado Knight
Hog Rider
Guards
Zap
Tornado
Fireball Zap Knight Inferno Dragon
Inferno Dragon
Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Inferno Dragon Bats Zap Knight
Tornado Bats Knight Inferno Dragon
Inferno Dragon Bats Knight Guards
Fireball Tornado
Fireball Tornado Bats Zap Guards
Bats Tornado Inferno Dragon Zap Fireball
Zap Fireball
Inferno Dragon Tornado
Knight Guards Tornado
Bats Guards Zap Knight Fireball Tornado
Inferno Dragon Bats Zap Fireball Tornado
Bats Zap Knight Fireball Guards
Fireball Bats Zap Guards Tornado
Inferno Dragon Knight
Tornado Zap Fireball Inferno Dragon
Bats Knight Fireball Tornado
Fireball Bats Zap Knight Guards Tornado
Zap Tornado Bats Knight Fireball Guards Inferno Dragon
Tornado Inferno Dragon
Bats Knight Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Fireball
Fireball Zap Knight Inferno Dragon
Guards Bats Zap Knight
Guards Bats Zap Knight Fireball Tornado
Knight Guards Inferno Dragon
Fireball Bats Zap Tornado
Guards Bats Knight Fireball
Knight Inferno Dragon
Zap Bats Knight Fireball Tornado Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Knight Guards
Zap Fireball Guards Tornado
Knight Fireball Guards
Fireball
Guards Bats Zap Knight Fireball Tornado Inferno Dragon
Bats Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball Zap Tornado
Fireball
Knight Fireball Guards
Fireball Zap
Fireball Bats Zap Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Bats Fireball Guards Tornado
Zap Knight Fireball Tornado
Fireball Zap Tornado
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Bats
Zap Fireball
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Inferno Dragon
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Bats Zap Fireball Tornado
Zap Bats Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Guards
Fireball Zap Tornado
Fireball
Fireball Knight
Zap Fireball
Zap Fireball Tornado
Zap Bats Fireball Guards Tornado
Bats Zap Fireball Tornado
Zap Fireball Tornado

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