My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Three Musketeers
Zap
Inferno Tower Three Musketeers
Barbarian Barrel
Heal Spirit Inferno Tower Wizard Three Musketeers Ice Wizard
The Log
Heal Spirit Three Musketeers
Earthquake
Inferno Tower
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Three Musketeers Ice Wizard
Fireball
Inferno Tower Wizard Three Musketeers Ice Wizard
Poison
Inferno Tower Wizard Three Musketeers Ice Wizard
Lightning
Inferno Tower Wizard Three Musketeers Ice Wizard
Rocket
Inferno Tower Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Tower Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Tornado Ice Wizard Giant Inferno Tower Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Tornado Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Heal Spirit Three Musketeers Ice Wizard
Heal Spirit
Zap Giant Wizard Three Musketeers
Giant
Zap Heal Spirit Wizard Three Musketeers Tornado Ice Wizard
Inferno Tower
Wizard
Tornado Heal Spirit Giant
Three Musketeers
Zap Heal Spirit Giant Tornado
Tornado
Zap Wizard Giant Three Musketeers Ice Wizard
Ice Wizard
Zap Giant Tornado

Defense Synergies 2 8

Zap
Inferno Tower Three Musketeers Tornado Ice Wizard
Heal Spirit
Giant
Inferno Tower
Zap Tornado Ice Wizard
Wizard
Tornado Ice Wizard
Three Musketeers
Zap Tornado
Tornado
Wizard Ice Wizard Zap Inferno Tower Three Musketeers
Ice Wizard
Tornado Zap Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower Zap Three Musketeers Ice Wizard
Inferno Tower Three Musketeers Tornado Ice Wizard
Inferno Tower Three Musketeers Ice Wizard
Tornado
Tornado Zap Ice Wizard
Inferno Tower Three Musketeers Tornado Zap Wizard Ice Wizard
Zap Inferno Tower
Inferno Tower Three Musketeers Tornado Ice Wizard
Tornado Inferno Tower Ice Wizard
Ice Wizard Zap Wizard Tornado
Inferno Tower Three Musketeers Zap Wizard Tornado Ice Wizard
Inferno Tower Zap Wizard Three Musketeers Ice Wizard
Wizard Three Musketeers Zap Tornado
Inferno Tower Three Musketeers
Inferno Tower Tornado Zap Three Musketeers
Wizard Three Musketeers Inferno Tower Tornado
Zap Wizard Three Musketeers Tornado Ice Wizard
Zap Wizard Tornado Ice Wizard
Inferno Tower Three Musketeers Tornado
Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Wizard
Zap Inferno Tower
Zap Inferno Tower Tornado
Inferno Tower Three Musketeers
Wizard Zap Three Musketeers Tornado Ice Wizard
Inferno Tower Ice Wizard
Inferno Tower
Zap Inferno Tower Tornado
Inferno Tower Three Musketeers
Inferno Tower
Zap Tornado
Inferno Tower Wizard Three Musketeers
Wizard Three Musketeers
Inferno Tower Zap Three Musketeers Tornado
Zap Inferno Tower Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Wizard Zap
Wizard Zap Tornado Ice Wizard
Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Three Musketeers Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Three Musketeers
Zap
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Tornado
Zap Wizard Three Musketeers
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Ice Wizard
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap
Zap Wizard Three Musketeers Tornado Ice Wizard
Wizard Three Musketeers
Zap Wizard
Zap Tornado
Three Musketeers
Zap Tornado
Zap Tornado
Zap Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: