My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Clone Baby Dragon Lumberjack Night Witch
Zap
Clone Night Witch
Barbarian Barrel
Wizard Clone Lumberjack Night Witch
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Wizard Clone Baby Dragon Lumberjack Night Witch
Fireball
Wizard Clone Baby Dragon Lumberjack Night Witch
Poison
Wizard Clone Night Witch
Lightning
Wizard Baby Dragon Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Tornado Fireball Baby Dragon Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Tornado Fireball Baby Dragon

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Golem Baby Dragon
Wizard
Tornado Golem Lumberjack
Clone
Golem Night Witch Baby Dragon Lumberjack
Tornado
Fireball Wizard Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Fireball Clone Lumberjack
Golem
Fireball Clone Baby Dragon Night Witch Wizard Tornado Lumberjack
Lumberjack
Wizard Clone Baby Dragon Golem Night Witch
Night Witch
Clone Golem Tornado Lumberjack

Defense Synergies 2 4

Fireball
Tornado Lumberjack
Wizard
Tornado Lumberjack
Clone
Tornado
Fireball Wizard Baby Dragon
Baby Dragon
Tornado Lumberjack
Golem
Lumberjack
Fireball Wizard Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Lumberjack Night Witch
Tornado Lumberjack Night Witch
Lumberjack Night Witch
Fireball Tornado Lumberjack
Fireball Tornado Baby Dragon Lumberjack Night Witch
Tornado Fireball Wizard Baby Dragon Night Witch
Fireball Baby Dragon
Tornado Lumberjack Night Witch
Tornado Lumberjack Night Witch
Fireball Wizard Tornado Baby Dragon Lumberjack Night Witch
Fireball Wizard Tornado Baby Dragon Night Witch
Lumberjack Night Witch Fireball Wizard
Fireball Wizard Tornado Baby Dragon Lumberjack Night Witch
Lumberjack
Tornado Fireball Lumberjack
Wizard Fireball Tornado Lumberjack Night Witch
Fireball Wizard Tornado Baby Dragon Lumberjack Night Witch
Wizard Tornado Baby Dragon Fireball Lumberjack
Tornado Lumberjack
Wizard Fireball Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Wizard Baby Dragon Lumberjack
Lumberjack
Lumberjack Fireball Tornado Night Witch
Lumberjack Night Witch
Fireball Wizard Tornado Baby Dragon
Fireball Lumberjack Night Witch
Lumberjack
Fireball Tornado Baby Dragon
Lumberjack
Fireball Tornado
Fireball Wizard Lumberjack Night Witch
Wizard Fireball Baby Dragon
Fireball Tornado Baby Dragon Lumberjack Night Witch
Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado
Fireball Tornado Lumberjack Night Witch
Fireball Wizard Tornado
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Tornado
Night Witch
Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon Night Witch
Fireball Wizard Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon Night Witch
Fireball Wizard
Fireball Night Witch
Fireball Wizard Night Witch
Fireball
Fireball Wizard
Fireball Night Witch
Fireball Wizard Tornado Baby Dragon
Fireball
Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: