My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tornado Fireball Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Tornado

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado The Log
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Tornado The Log
Hog Rider
Zap Goblin Gang Fireball The Log Wizard Tornado
Inferno Tower
Wizard
Tornado Hog Rider
Tornado
Zap Fireball Wizard Hog Rider The Log
The Log
Hog Rider Zap Fireball Tornado

Defense Synergies 6 9

Zap
Fireball Goblin Gang Inferno Tower Tornado The Log
Goblin Gang
Inferno Tower Zap The Log
Fireball
Zap Tornado The Log Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang The Log Zap Fireball Tornado
Wizard
Tornado The Log
Tornado
Fireball Wizard Zap Inferno Tower The Log
The Log
Fireball Inferno Tower Zap Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard The Log
Inferno Tower Zap Goblin Gang The Log
Goblin Gang Inferno Tower Tornado
Inferno Tower Goblin Gang
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Zap
Inferno Tower Tornado Zap Goblin Gang Fireball Wizard
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Inferno Tower
Goblin Gang Zap Fireball Wizard Tornado The Log
Inferno Tower Zap Goblin Gang Fireball Wizard Tornado
Inferno Tower Zap Goblin Gang Fireball Wizard The Log
Fireball Wizard Zap Goblin Gang Tornado The Log
Inferno Tower Goblin Gang
Inferno Tower Tornado Zap Goblin Gang Fireball The Log
Wizard Goblin Gang Fireball Inferno Tower Tornado
Fireball Zap Goblin Gang Wizard Tornado The Log
Zap Wizard Tornado The Log Fireball
Inferno Tower Tornado
Goblin Gang Wizard Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Wizard The Log
Goblin Gang Zap Inferno Tower The Log
Goblin Gang Zap Fireball Inferno Tower Tornado The Log
Inferno Tower Goblin Gang
Fireball Wizard Zap Goblin Gang Tornado
Goblin Gang Fireball Inferno Tower
Inferno Tower
Zap Fireball Inferno Tower Tornado The Log
Inferno Tower Goblin Gang
Inferno Tower
Zap Fireball Tornado The Log
Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Inferno Tower Zap Fireball Tornado The Log
Zap Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Tornado
Wizard Tornado The Log
Fireball The Log Zap Wizard Tornado
Fireball The Log Zap Wizard Tornado
Goblin Gang Fireball Tornado
Zap Fireball Wizard Tornado The Log
Fireball Zap Wizard Tornado
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Zap Fireball Wizard The Log
Zap Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Wizard
Fireball The Log Zap Wizard Tornado
Fireball Zap Wizard Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Goblin Gang Fireball
Fireball Zap Wizard Tornado
The Log Fireball
Fireball Goblin Gang Wizard
The Log Zap Fireball Wizard
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: