My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Witch
Fireball
Minion Horde Elite Barbarians Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Minion Horde Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Tornado Minion Horde

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Tornado Minion Horde Witch
Minion Horde
Rage Zap Giant
Elite Barbarians
Zap Rage Wizard
Giant
Zap Rage Minion Horde Wizard Tornado Witch
Wizard
Tornado Elite Barbarians Giant Rage
Rage
Minion Horde Elite Barbarians Giant Witch Wizard
Tornado
Zap Wizard Giant Witch
Witch
Rage Zap Giant Tornado

Defense Synergies 1 7

Zap
Minion Horde Elite Barbarians Tornado Witch
Minion Horde
Zap Tornado
Elite Barbarians
Zap Wizard
Giant
Wizard
Tornado Elite Barbarians
Rage
Tornado
Wizard Zap Minion Horde Witch
Witch
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Elite Barbarians Zap Witch
Minion Horde Tornado Witch Elite Barbarians
Minion Horde Elite Barbarians Witch
Elite Barbarians Tornado
Tornado Zap
Minion Horde Tornado Zap Wizard Witch
Zap
Minion Horde Witch Elite Barbarians Tornado
Elite Barbarians Tornado Minion Horde
Minion Horde Witch Zap Wizard Tornado
Minion Horde Zap Wizard Tornado Witch
Minion Horde Zap Elite Barbarians Wizard Witch
Wizard Zap Minion Horde Tornado Witch
Elite Barbarians Minion Horde
Minion Horde Tornado Zap Elite Barbarians
Minion Horde Wizard Elite Barbarians Tornado Witch
Zap Minion Horde Elite Barbarians Wizard Tornado Witch
Zap Wizard Tornado Witch
Elite Barbarians Tornado
Wizard Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch
Zap Elite Barbarians Wizard
Zap Minion Horde Elite Barbarians Witch
Zap Minion Horde Elite Barbarians Tornado
Minion Horde Elite Barbarians Witch
Wizard Zap Minion Horde Tornado Witch
Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Tornado Witch
Witch Minion Horde
Minion Horde Elite Barbarians Witch
Zap Elite Barbarians Tornado
Elite Barbarians Minion Horde Wizard Witch
Wizard Minion Horde Witch
Elite Barbarians Witch Zap Minion Horde Tornado
Zap Minion Horde Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Tornado
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde Tornado Witch
Minion Horde Wizard Tornado Witch
Zap Wizard Tornado
Zap Wizard Tornado
Minion Horde Elite Barbarians Tornado
Zap Minion Horde Wizard Tornado
Zap Wizard Tornado
Elite Barbarians
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Tornado
Minion Horde
Zap Wizard
Zap Wizard Tornado Witch
Minion Horde
Wizard Tornado
Tornado
Zap Minion Horde
Zap Tornado Wizard Witch
Minion Horde Witch
Zap Wizard Tornado Witch
Zap Wizard Tornado Witch
Zap Tornado
Elite Barbarians Zap Minion Horde Wizard Tornado Witch
Zap Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Witch
Zap Wizard Tornado Witch
Minion Horde Wizard
Zap Wizard
Zap Tornado
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Tornado Witch
Zap Tornado Witch
Zap Tornado Witch

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