My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Wizard Witch Giant Skeleton
The Log
Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Wizard Witch Giant Skeleton
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Tornado Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Tornado Mini P.E.K.K.A Freeze Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Tornado Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch
Mini P.E.K.K.A
Wizard Rage Tornado Giant Skeleton
Wizard
Tornado Knight Mini P.E.K.K.A Rage Giant Skeleton
Rage
Witch Mini P.E.K.K.A Wizard Giant Skeleton
Tornado
Wizard Mini P.E.K.K.A Freeze Witch Giant Skeleton
Freeze
Tornado
Witch
Rage Knight Tornado Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Wizard Rage Tornado Witch

Defense Synergies 1 13

Knight
Mini P.E.K.K.A Wizard Tornado Witch
Mini P.E.K.K.A
Knight Wizard Tornado Freeze Witch
Wizard
Tornado Knight Mini P.E.K.K.A Freeze Giant Skeleton
Rage
Tornado
Wizard Knight Mini P.E.K.K.A Witch Giant Skeleton
Freeze
Mini P.E.K.K.A Wizard
Witch
Knight Mini P.E.K.K.A Tornado Giant Skeleton
Giant Skeleton
Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Tornado Witch Knight Freeze Giant Skeleton
Mini P.E.K.K.A Witch Knight
Mini P.E.K.K.A Tornado Giant Skeleton
Tornado Freeze
Tornado Wizard Freeze Witch
Giant Skeleton
Mini P.E.K.K.A Witch Tornado
Knight Tornado Mini P.E.K.K.A Giant Skeleton
Witch Knight Wizard Tornado Freeze Giant Skeleton
Wizard Tornado Witch
Mini P.E.K.K.A Knight Wizard Freeze Witch Giant Skeleton
Wizard Mini P.E.K.K.A Tornado Freeze Witch
Mini P.E.K.K.A Knight
Tornado Mini P.E.K.K.A Freeze
Wizard Knight Mini P.E.K.K.A Tornado Witch
Knight Wizard Tornado Witch
Wizard Tornado Freeze Witch Knight Giant Skeleton
Mini P.E.K.K.A Tornado
Wizard Knight Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Giant Skeleton
Knight Mini P.E.K.K.A Wizard
Giant Skeleton Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Knight Tornado
Giant Skeleton Knight Mini P.E.K.K.A Witch
Wizard Tornado Freeze Witch
Mini P.E.K.K.A Knight Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Freeze Giant Skeleton Knight Mini P.E.K.K.A Tornado Witch
Witch
Knight Mini P.E.K.K.A Witch Giant Skeleton
Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Wizard Witch
Wizard Witch
Witch Knight Mini P.E.K.K.A Tornado Freeze Giant Skeleton
Mini P.E.K.K.A Wizard Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Giant Skeleton
Tornado
Giant Skeleton
Knight Freeze Giant Skeleton
Wizard
Wizard Tornado Freeze Witch
Wizard Tornado Witch
Wizard Tornado Freeze
Wizard Tornado
Mini P.E.K.K.A Tornado
Knight Wizard Tornado
Wizard Tornado
Knight
Freeze
Wizard Witch
Wizard
Tornado Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Tornado Witch
Giant Skeleton
Wizard Tornado
Tornado
Tornado Freeze Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Wizard Tornado Witch
Wizard Freeze Witch
Mini P.E.K.K.A
Wizard
Freeze
Giant Skeleton
Wizard
Freeze Witch
Wizard Tornado Witch
Freeze
Knight Mini P.E.K.K.A Wizard
Wizard
Tornado Giant Skeleton
Tornado Freeze Witch Giant Skeleton
Tornado Witch
Tornado Freeze Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: