My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Witch Princess
Zap
Goblin Barrel Witch Princess
Barbarian Barrel
Knight Goblin Barrel Witch Giant Skeleton Princess
The Log
Goblin Barrel Witch Giant Skeleton Princess
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Knight Goblin Barrel Witch Giant Skeleton Princess
Fireball
Goblin Barrel Witch Princess
Poison
Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Tornado Princess Fireball Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Knight Witch Giant Skeleton Princess
Knight
Goblin Barrel Princess Zap Fireball Witch
Fireball
Zap Tornado Knight Princess
Goblin Barrel
Knight Giant Skeleton Princess
Tornado
Zap Fireball Witch Giant Skeleton Princess
Witch
Zap Knight Tornado Giant Skeleton
Giant Skeleton
Zap Goblin Barrel Tornado Witch Princess
Princess
Knight Zap Fireball Goblin Barrel Tornado Giant Skeleton

Defense Synergies 3 14

Zap
Fireball Knight Tornado Witch Giant Skeleton Princess
Knight
Princess Zap Fireball Tornado Witch
Fireball
Zap Tornado Knight Princess
Goblin Barrel
Tornado
Fireball Zap Knight Witch Giant Skeleton Princess
Witch
Zap Knight Tornado Giant Skeleton
Giant Skeleton
Zap Tornado Witch Princess
Princess
Knight Zap Fireball Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Zap Knight Witch
Tornado Witch Knight Giant Skeleton
Witch Knight
Fireball Tornado Giant Skeleton Princess
Fireball Tornado Zap
Tornado Zap Fireball Witch Princess
Zap Fireball Giant Skeleton
Witch Tornado Princess
Knight Tornado Giant Skeleton
Witch Zap Knight Fireball Tornado Giant Skeleton Princess
Zap Fireball Tornado Witch Princess
Zap Knight Fireball Witch Giant Skeleton
Fireball Zap Tornado Witch Princess
Knight
Tornado Zap Fireball
Knight Fireball Tornado Witch
Fireball Zap Knight Tornado Witch
Zap Tornado Witch Knight Fireball Giant Skeleton Princess
Tornado
Knight Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Witch Giant Skeleton
Fireball Zap Knight
Giant Skeleton Zap Knight Witch
Giant Skeleton Zap Knight Fireball Tornado
Giant Skeleton Knight Witch
Fireball Zap Tornado Witch Princess
Knight Fireball Witch Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Knight Fireball Tornado Witch
Witch
Knight Witch Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Knight Fireball Witch
Fireball Witch Princess
Witch Zap Knight Fireball Tornado Giant Skeleton
Zap Fireball Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Giant Skeleton
Fireball Zap Tornado Princess
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Zap
Fireball Zap Tornado Witch Princess
Tornado Witch Princess
Fireball Zap Tornado Princess
Fireball Zap Tornado
Fireball Tornado
Zap Knight Fireball Tornado Princess
Fireball Zap Tornado Princess
Knight Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Witch Princess
Fireball Princess
Fireball Tornado
Zap Fireball Princess
Zap Fireball Tornado Witch Princess
Fireball Giant Skeleton
Fireball Tornado Princess
Tornado
Zap Fireball
Zap Tornado Fireball Witch Princess
Witch
Fireball Zap Tornado Witch Princess
Fireball Zap Tornado Witch Princess
Fireball Zap Tornado
Zap Fireball Tornado Witch Princess
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball Princess
Giant Skeleton
Fireball Princess
Zap Fireball Witch Princess
Fireball Zap Tornado Witch Princess
Fireball
Fireball Knight Princess
Zap Fireball Princess
Zap Fireball Tornado Giant Skeleton
Zap Fireball Tornado Witch Giant Skeleton Princess
Zap Fireball Tornado Witch Princess
Zap Fireball Tornado Witch Giant Skeleton Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: