My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider Witch
Zap
Battle Ram Witch
Barbarian Barrel
Battle Ram Wizard Witch
The Log
Mini P.E.K.K.A Battle Ram Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Hog Rider Wizard Witch
Fireball
Battle Ram Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Battle Ram Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Mini P.E.K.K.A Battle Ram Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Battle Ram The Log
Mini P.E.K.K.A
Hog Rider Wizard Tornado The Log
Battle Ram
The Log Fireball Tornado Witch
Hog Rider
Fireball The Log Mini P.E.K.K.A Wizard Tornado Witch
Wizard
Tornado Mini P.E.K.K.A Hog Rider
Tornado
Fireball Wizard Mini P.E.K.K.A Battle Ram Hog Rider Witch The Log
Witch
Battle Ram Hog Rider Tornado
The Log
Battle Ram Hog Rider Fireball Mini P.E.K.K.A Tornado

Defense Synergies 4 8

Fireball
Tornado The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Wizard Tornado Witch
Battle Ram
Hog Rider
Wizard
Tornado Mini P.E.K.K.A The Log
Tornado
Fireball Wizard Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Tornado The Log
The Log
Fireball Mini P.E.K.K.A Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Tornado Witch
Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log
Tornado Fireball Wizard Witch
Fireball The Log
Mini P.E.K.K.A Witch Tornado
Tornado Mini P.E.K.K.A
Witch Fireball Wizard Tornado The Log
Fireball Wizard Tornado Witch
Mini P.E.K.K.A Fireball Wizard Witch The Log
Fireball Wizard Mini P.E.K.K.A Tornado Witch The Log
Mini P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A Tornado Witch
Fireball Wizard Tornado Witch The Log
Wizard Tornado Witch The Log Fireball
Mini P.E.K.K.A Tornado
Wizard Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Fireball Tornado The Log
Mini P.E.K.K.A Witch
Fireball Wizard Tornado Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado Witch The Log
Witch
Mini P.E.K.K.A Witch
Fireball Tornado The Log
Mini P.E.K.K.A Fireball Wizard Witch
Wizard Fireball Witch
Witch Fireball Mini P.E.K.K.A Tornado The Log
Fireball Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Tornado Witch
Wizard Tornado Witch The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Mini P.E.K.K.A Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard Tornado Witch The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Tornado Witch
Fireball Wizard Tornado Witch The Log
Fireball Tornado The Log
Fireball Wizard Tornado Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Witch
Fireball Wizard Tornado Witch
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball Tornado
Fireball Tornado Witch The Log
Fireball Tornado Witch
Fireball Tornado Witch The Log

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